chestcavitybeyond_neoforge_1.21.1-1.10.0.jar
Curse Maven Snippet
What's new
⚠️ Note: Major config system overhaul! All numeric configs no longer read the old global config files in the config folder. They are now saved independently per save, managed and auto-synced by the server. Old configs are not migrated after upgrading — please reconfigure. In multiplayer, the server's config takes precedence; local client-side changes no longer take effect.
- All numeric configs — including the fire/frost immunity thresholds, chest opening conditions, Guardian laser distance, enderman teleport attempts, and mob organ skills — are now saved per save and managed by the server
- Configs are auto-synced when joining a server; client attribute display and skill checks always follow the server and are no longer affected by local config files
- All players see consistent effects in multiplayer; veteran players need to reconfigure the relevant options in the new save
- Fixed Photosynthesis not working on non-player entities; Creepers and other mobs can now also trigger healing
- Added the Portable Jukebox, which can hold one music disc and one piece of wool; playing grants the corresponding potion effect
- The same music disc may grant different potion effects in different worlds
- While playing, the music follows the equipped entity as it moves; nearby players can also hear it, and note particles are shown
- Putting wool inside silences playback and hides the particles, but the potion effect is still granted; removing the wool restores the sound
- Allays and Parrots dance along while it plays
- With the Portable Jukebox equipped, music disc tooltips show the potion effect they grant
- The Portable Jukebox can be crafted from a Jukebox, and can also be converted back into a Jukebox
- Mobs can automatically use the Portable Jukebox to play music
- Added an effect filter config that uses a blacklist or whitelist to restrict the potion effects discs can grant
- Config changes take effect without restarting the server; blood filtration and entity scale apply immediately
- Fixed loaded entities and entities re-entering the world not updating their scale after toggling the "Chest Cavity Size Side Effect" option
- Lava Walking is now a passive effect of the Strider Kidney
- Fixed the Fire/Frost Resistance attribute descriptions
- Default fire/frost immunity thresholds adjusted to 5/10/15 and 5
- Fixed Fire/Frost Resistance still displaying the damage reduction ratio after reaching the immunity threshold

