Chest Cavity Beyond

Chest Cavity Beyond adds a chest cavity organ system to the game

File Details

chestcavitybeyond_neoforge_1.21.1-1.8.3.jar

  • R
  • Jun 26, 2026
  • 929.37 KB
  • 596
  • 1.21.1
  • NeoForge

File Name

chestcavitybeyond_neoforge_1.21.1-1.8.3.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:chest-cavity-beyond-1427715:8323928"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

  • Added respawn safety fallback: after a player respawns, if vital organs (Heart/Lung/Spine/Kidney) are missing, empty slots are auto-filled first; when empty slots are insufficient, non-vital organs are replaced in priority order, preventing repeated death loops
  • Inner Furnace active skill now displays a dynamic formula (hold Ctrl to expand "200÷level÷20"); the Furnace Power attribute tooltip now displays recovery interval, effect level, and max duration
  • Display levels now uniformly use amplifier+1, consistent with in-game effect levels (e.g., "Poison I" corresponds to "Lv1")
  • Fixed an issue where the /chestcavity command silently fell back to the default value when given an invalid size; it now throws an "Invalid chest cavity size" error
  • After the Postoperative Suture enchantment triggers healing, a 1-second cooldown is now applied to the Chest Opener item, preventing repeated healing exploits