CHENZIQIU‘s Originality

At present, it is mainly combat-related. Looks imaginative.

File Details

CHENZIQIU's Originality-1.1.0.jar

  • R
  • Mar 22, 2024
  • 539.47 KB
  • 40
  • 1.12.2
  • Forge

File Name

CHENZIQIU's Originality-1.1.0.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:chenziqius-originality-532027:5202804")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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    重构了大量之前内容的代码,优化手感和体验,平衡性重调整,并减少BUG。

    实装了附魔:灵活,作物:洋葱,武器:星燎以及长杆类武器(其实我已经记不得1.09里长杆武器是有雏形还是雏形代码都没有了)。

    新增高级推进器:悬浮式飞行道具。

    新增了钢桶以及相应的一些配方。

    末影铁锭现在在创造模式下可以作为创造模式工具:实体橡皮擦来使用(需要在配置文件开启)。

    新增状态效果:灼烧(加速防火持续时间的流逝)。

    新增了副手武器攻击冷却指示条。

    新增了附魔:狂热,近战攻击命中会暂时小幅增加移动速度。

    新增了大量说明/引导文本(如果你发现战斗系统有什么“新增机制/招数”(尤其除长杆之外的武器类别),那基本是1.0.9已经存在但是你没有发现)。

    配置文件删除了两个选项:随时启用副手武器(现在固定关闭),潜行使用武器的右键功能(现在固定开启)。

    配置文件新增配置项:调整双持系统将物品视为武器的值域,盾击是否需要潜行使用,服务器启动后首次加入时被杀死一次的玩家列表(所以为什么有人会要求加入这种功能),是否显示副手攻击冷却条,玩家黑名单,实体黑名单(时间有点远我也不太肯定是不是只有这点改动,你可以启动游戏自己去看CFG)。

    Refactored a large amount of codes from previous content, optimized the feel and experience, re adjusted balance, and reduced bugs.

    Implemented Enchantment: Agility, Crop: Onion, Weapon: Prairie Spark, and Pole Weapons (I can't remember whether Pole Weapons had a prototype or no prototype code in 1.09).

    Added Advanced Thruster: Hovering Flying prop.

    Added steel buckets and some recipes of it.

    Ender Iron Ingot can be used as a creative tool Entity Eraser in creative mode now (needs active in configuration file).

    New potion effect: Cauterize (make Fire Resistance drain faster).

    Added off-hand weapon attack cooldown bar.

    Added Enchantment: Furor. Temporarily increase movement speed slightly when melee attacks hits an enemy.

    A large amount of explanatory/guiding text has been added (if you find any "new mechanisms/moves" in the combat system (especially weapon categories other than pole), it basically already exists in 1.0.9 but you haven't noticed).

    The configuration file has removed two options: enable the secondary weapon at any time (now consistently off), sneak to use weapon's right-click function (now consistently on).

    New configuration items added to the configuration file: Adjust value ranges that dual wielding system treat items as weapon , whether shield strike require sneak use, list of players you hope killed when first joining after server startup(so why would someone ask to add this feature), whether display off-hand attack cooldown bar, player blacklist, and entity blacklist (time is a bit long, I'm not sure if these changes are the only ones, you can start the game and check the CFG).