CHENZIQIU‘s Originality

At present, it is mainly combat-related. Looks imaginative.

File Details

CHENZIQIU's Originality-1.0.9.jar

  • R
  • Apr 29, 2022
  • 451.44 KB
  • 505
  • 1.12.2
  • Forge

File Name

CHENZIQIU's Originality-1.0.9.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:chenziqius-originality-532027:3772614")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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所有原版树苗均可合成木棍,所有原版原木均可合成木盔甲
修复服务器中混种大剑和注魔剑右键强化攻击共享BUG
修复单手武器的锻造强化伤害反复乘以跳劈和冲刺跳劈倍率BUG
修复单手武器的锻造强化可能由于NBT标签记录不准确造成伤害多于设计的BUG
现在在使用盾牌防御时按下左键可以盾击
修复在服务器上部分近战武器攻击时有预期之外的粒子效果的BUG
黑曜石苹果现在食用会立即补充4生命值
现在怪物不再受击后0.9*武器冷却时间内免疫硬直,但玩家近战武器攻击的最小硬直会随着攻击冷却程度变化
现在武器记录NBT数据时副手必须为空
修复副手武器有时不吃冲刺跳劈倍率BUG
修复注魔剑的魔法伤害部分锻造强化多于预期的BUG
修改原版“挥舞任意手臂就会重置攻击冷却(即使游戏画面中冷却条是满的)”的机制,现在副手武器攻击不会重置主手冷却,双持可以造成正常的伤害(在此之前只有主手攻击后马上衔接副手攻击才是正常伤害)
修复副手武器攻击按主手武器判断伤害类型的BUG
末影铁矛在副手时不再会扔出
双手武器潜行防御改版:现在潜行防御减伤效果远高于直接防御,最多持续0.75S,而后1.5S内进入CD,不可防御且受伤增加10%。潜行防御格挡一个怪物的攻击,并在按下潜行和右键后的0.95S内(也就是0.75S+0.2S)反击格挡过的怪物会对其造成2.25S硬直。
优化了双手武器防御弹飞近战敌人的方向 现在不论是否开启硬直系统都会弹飞近战敌人
修复了混种大剑右键强化攻击锻造强化多于预期的BUG 。调整了混种大剑右键强化攻击的伤害 。修复了混种大剑右键强化攻击可以触发跳劈和冲刺跳劈的BUG
现在双手武器防御会降低玩家的硬直概率,潜行防御直接降为0
下界之星可以合成为4个凋零头
新加入配置选项可以削弱玩家在空中时造成的远程伤害
修复末影铁矛在硬直状态下可以丢出且会返回很慢甚至丢失的BUG
修复双手武器无畏附魔的奔跑击退抗性功能多人游戏可能不正常的问题
法棍在双持和副手时不再会食用
新增方块:指示器 使10M内的狼攻击站在该方块上的生物(除玩家和其他狼)
稍微增加双手武器攻击距离。提升双手武器基础溅射半径,减小熟练附魔加成,最终数值略微上升。稍微上升双手武器造成溅射伤害时目标与玩家的距离上限。双手武器现在会小幅加快对方块的破坏(即使不是合适的工具类型)(会消耗耐久)。
所有剑类武器现在会加快对树叶蛛网等方块的破坏(会消耗耐久)
所有药水堆叠上调至4 蛋糕堆叠上调至12
甜菜现在可以烧炼为糖
添加长剑:目前唯一的一手半武器。潜行右键可以在 正常模式/不能使用副手物品但增加伤害 中切换。
现在左右手武器即使攻击的间隔很小也会挥舞手臂了
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All original saplings can be made into sticks, and all original logs can be made into wood armor
Fix the server bastard sword and magic sword right click enhancement attack sharing BUG
Fixed a BUG where the forging reinforce damage of one-handed weapons was repeatedly multiplied by crit and Sprint crit
Fixed a BUG where forging reinforce of one-handed weapons could cause more damage than design due to inaccurate RECORDING of NBT tags
Now you can shield bash by press the left button when defending.
Fixed an unexpected particle effect on some melee weapons on the server
Obsidian apples now add 4 health when use finish
Monsters are no longer immune to stiffness for 0.9* weapon cooldown after taking a hit, but the minimum stiffness of the player's melee weapon attacks will vary with the cooldown of the attack
The offhand must now be empty when weapons record NBT data
Fixed a BUG where off-hand weapons sometimes did not trigger sprint crit
Fixed a BUG where the magic damage of the Magic sword gained more forging reinforce than expected
Fixed the original attack cooldown reset when swinging any arm (even the cooldown bar on screen still full), now offhand attacks will not reset the main hand cooldown, dual holding will now deal normal damage (previously, only the offhand attacks immediately after the main hand attack were normal damage)
Fixed a BUG where the damage type of off-hand weapon attacks was determined by the main hand weapon
Ender iron spear is no longer thrown when in offhand
Two-handed Weapon Sneaking Defense revision: Sneaking defense now reduces much more damage than direct defense, lasts up to 0.75s, then enters the CD for 1.5s, becomes undefensible and takes 10% more damage. Stealth Defense blocks a monster's attack and counterattacks blocked monsters within 0.95 seconds after stealth and right-click(0.75S+0.2S) will stiffen it 2.25s
Two-handed weapon defense rebound melee enemy direction more accurate. Now bounces melee enemies regardless of whether the stiffness system is enabled.
Fixed a BUG where the right click enhancement attack of bastard swords was more improved than expected. Adjusted the damage of bastard sword right click enhancement attack. Fixed a BUG where right click enhancement attacks of bastard swords could trigger crit and sprint crit
Two-handed weapon defense now reduces the player's chance of stiffness, and sneaking defense is reduced to 0
Now the Nether Star can be combined into 4 wither skeleton skull
A new configuration option has been added can reduce ranged damage player caused while in the air
Fixed a BUG where ender iron spears could be thrown and returned slowly or even lost when player in stiffness
Fixed an issue where the two-handed weapon fearless enchant's knockback resistance might not work properly in multiplayer
The baguette will no longer be eaten when double-held and off-hand
New block: Pointer. It causes wolves within 10M to attack creatures standing on the block (other than players and other wolves)
Slightly increased two-handed weapon attack range. Increased the base splash radius of two-handed weapon and reduced the skilled enchant bonus, resulting in a slight increase in the final value. Slightly increases the maximum distance between target and player when two-handed weapon deals splash damage. Two-handed weapons now slightly increase block destruction speed(Even not the right tool type)(Will consume durability)
All sword weapons will now destroy some blocks faster(Like leaves and cobwebs)(Will consume durability)
Increased all potion stacks to 4. Cake stack increased to 12.
Now beets can be smelting into sugar
Added Longsword: Currently the only one-and-a-half-hand weapon. The Sneaking Right Button can be toggled in Normal Mode/Cannot Use Items in offhand but Increase Damage.
Arm swing is now possible even when the main and offhand weapons are attacked at very short intervals