File Details
Geocraft_1.2.2_Beta.zip
- B
- Oct 19, 2013
- 41.31 KB
- 780
- 1.6.4
File Name
Geocraft_1.2.2_Beta.zip
Supported Versions
- 1.6.4
1.2.2
- Improved coal generation
- Mine's of type Vanilla that have a base mine rarity of 1 won't be affected by Level 1 configs.
- Sandstone oredict can now be disabled if it's causing intermod problems.
1.2.1
- Fixed issues with reading level 2 configs. Recommend setting level 2 configs ........ again. Ugh.
1.2.0
- Fixed issue with creative pick block on stone types.
- Changed up configs a LOT ..... again.
- Got rid of "ores" list. To add ores, copy one ore and change it's values to the desired values. (Most importantly is the id and meta in the name)
- Got rid of the word-based modifiers. Now just numbers.
- Level 1 density, larger numbers mean mines are further apart
- Level 1 volume, larger numbers mean mines have more veins
- Now possible to tell an ore to ignore the oredict for itself. Meaning you CAN have different kinds of copper if you wish.
- Merged level 2 and 3. Was too complicated and not very effective.
- Got rid of veins
- Removed Veins from API as well. Each mine type now has total discretion as to how to use the info given to it.
- New mine type, Vanilla, which works just like vanilla gen: only one chunk, and any place in it.
- Made sand and sandstone generate just like gravel.
- Added Stone types to Ore Dict using "stone" and "cobblestone". Ores can now spawn in other stone types (also sandstone).
- Added mine type FLAT. Used by coal. Spawns ores on a flat horizontal plane.
- Added new default values for coal, coal is now more rare but is in really big veins.
1.1.2
- Fixed more issues with the configs.
- Fixed default meta being 1 when it should have been 0.
- Fixed default ore values being way too small. New values are based on IC2 copper.
- Rewrote the way the trace veins are generated. The value of "traceRarity" is now the number of times Geocraft will TRY to generate a trace vein in each chunk. Trace veins can be generated anywhere from y 1 to 128. I recommend you erase all the configs again, otherwise you won't get any trace veins.
1.1.1
- Doubled Stone vein size
- Target's now use Ore Dictionary. Meaning that if another mod adds other kinds of stone, registers them AND smooth stone with the OreDict, then they will be treated the same and ores will spawn in them. Works for other things too.
- Fixed config reading. You'll have to reset your configs, sorry, it's a Beta. Configs don't use names anymore, it was causing problems. Names should be put in comments above the data though.
1.1.0
- Softened Limestone
- Added new system to override the Vanilla ore generation system and drastically mining forever. Defaults however are set to be not very different. See thread for more details.
1.0.0
- Initial release!
Caveats
New ore system isn't perfect, it won't catch everything. Forestry ores for example are not caught, as are Biomes O' Plenty gems. Some defaults might not be appropriate, IC2 Uranium seems far to common. Do not use this for your main play world without testing the config settings in a creative test world first. It should be stable, but be careful and back up worlds anyway.
Beta means I'm still changing things. Be prepared to have you configs need to be rest after each update. I'm trying to stabilize it and when I do it will become an official release.

