charons-echo-1.1.0+26.2.jar
Curse Maven Snippet
What's new
The living raise gates, and the war scars the earth.
SOUL GATES — build a closed frame of gilded blackstone in a vertical plane — ANY shape: an arch, a ring, a crooked door (diagonal joints seal). Touch it with a Charon's Obol: the coin is spent, and the gate draws the ghosts' own breath. Gates in the living world carry you to the graveyard arrival; graveyard gates carry you back through the gate you last used. Breaking the frame closes the door. Config: soul-gates (anyone by default — the obol is the price), soul-gate-min-area, soul-gate-max-area.
THE WAR LEAVES MARKS — every casualty paints the ground it fell on: fallen Keepers bloom sculk (a golem's grave sometimes grows a sensor that clicks at passing feet), fallen Restless are cleansed back to pale ground, the Wind leaves a fleck. Marks never touch stones, builds, or tributes — and when a field fills, its marks freeze forever: the war's permanent record. Config: war-marks.
The Restless rise armed — mismatched grave goods: chain, iron, and buried gold, swords up front and bows behind. Nothing they carry ever drops. Config: war-kits.
Two golems hold each yard now that the archers are armed. Config: war-golem-count.
Hand-built fence kit — new grave fields tile their fences from crafted pieces instead of plain pale oak, and the fence ring stands one block wider so edge graves never chew it. Plus a church touch-up, a plinth, and the spawn shrine join the shipped build set.
Fixes — the Broker no longer quietly clones himself when the graveyard sits unvisited (and both church NPCs now hold their exact posts, template-defined only); death and return portals wear the same SOUL breath as everything else that crosses; arrivals into Charon's Echo face the church; war-teams config knob for replay-mod filming compatibility.
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