Chaos Tablist 1.2.0 (NeoForge)
Curse Maven Snippet
What's new
Minecraft 1.21.4 — Chaos Tablist 1.2.0
- Adapted GUI textures, player heads, alpha rendering and item registry lookup to Minecraft 1.21.4.
- All three loaders compile, pass 82 regression checks and production JAR validation.
- Fabric passes in-game editor, network save, conflict recovery and vanilla packet simulation.
- Forge and NeoForge are beta: in-game checks remain pending because the test PC crashes in AMD atio6axx.dll during OpenGL window creation, even without the loader's early window. Dedicated initialization reaches the EULA check. See VALIDATION.md.
Earlier Minecraft 1.21.1 validation (2026-10-16)
- Added a native NeoForge 21.1 port for Minecraft 1.21.1, including optional typed payloads, lifecycle events and client integration.
- Forge and NeoForge completed the in-game editor, private data, network save, presets, diagnostics and conflict recovery tests after the graphics driver repair.
- Strengthened loader isolation checks to inspect all three loaders.
- Forge is beta: the additional vanilla simulation failed during integrated-server initialization. Fabric and NeoForge passed both in-game modes. See VALIDATION.md.
Fabric / Forge builds for Minecraft 1.21.1 (1.2.0)
- Shared implementation with separate native Fabric and Forge entrypoints, lifecycle events and optional versioned networking.
- Forge does not depend on Fabric API. Both loaders use the same configuration, private placeholders, editor, animations and design library.
- Separate production JARs and source JARs, Java 21 bytecode, loader-specific regression checks and game selftests.
- Resource generation and upload preparation adapted to the multi-loader layout; no publication is performed by the build.
Chaos Tablist 1.2.0
- Private player placeholders are delivered only to their owner. Administrators may explicitly opt individual fields into public synchronization.
- Durable saves with server acknowledgements, revision conflict detection, permission feedback and timeouts. Drafts remain available on failure.
- Temporary-file configuration writes with a previous-file backup; malformed reloads preserve the source file and the live configuration.
- Ctrl+S, unsaved-changes confirmation and explicit reload of the server version, with undo recovery.
- Local JSON design library, draft exports and Chaos, Minimal and Ocean presets. Independent animation duplication and 64 editable frames.
- Safer JSON, PNG and compressed payload handling, finite numeric values, parser depth and glyph budgets. Negative scrolling speeds no longer throw.
- Shared vanilla placeholder fallbacks, vanilla-like ordering/limits and an explicit approximate-preview label.
- Cached player entries, cached compressed configuration and entity counts only when requested. Periodic updates stop while disabled or empty.
- Extracted editor persistence, history and design-library components. Java 21 toolchain and automated headless regression checks wired into build.
- All editor messages available in English and Spanish variants.
Server and client should both use 1.2.0 for the custom view/editor. Older clients fall back to vanilla packets.
Chaos Tablist 1.1.0
- Effect editor: every effect in the Effect list has a ✎ button to set its colors, speed and other options, and to choose whether it wraps a text or an icon, with a live preview before inserting it.
- Color preview: the color picker has a Preview button that tries the color in the live tab before you press OK. Closing without OK puts the old color back.
- Edit lines in place: double-click a header, footer or animation line to edit it right in the list.
- Tooltips on every editor tab and button explaining what they do.
- Select text with the mouse in every field: drag to select, double-click selects a word or a whole tag; Ctrl+C / X / V to copy, cut and paste.
- Undo / redo in the editor: Ctrl+Z undoes, Ctrl+Y (or Ctrl+Shift+Z) redoes any change, including Discard and Defaults.
- Default texts are now in English (
discord.gg/exampleas the sample link). - 35 new placeholders: OPs and AFK online, difficulty, view/simulation distance, entities, chunks, moon phase, day/night, Java version, mods; per player XP, XP %, armor, saturation, air, light level, facing, chunk, held item, language, jumps, fish caught, distance walked, time since death; client weekday, render distance, resolution, graphics card and mod count.
- Removed groups: each row now shows the Chaos Ranks badge next to the name; per-player formats still work.
- Chaos Ranks placeholders only show up in the editor when Chaos Ranks is installed.
- Picking a color while text is selected now colors only that text instead of replacing it.
Chaos Tablist 1.0.0
First release.
- Full tab list customization: multi-line header and footer, Chaos Ranks rank badge on every row, per-player overrides (prefix, name, suffix).
- MiniMessage-style text: hex colors, gradients (static and moving), rainbow, fade, pulse, sparkles, typewriter, marquee, blink, cycling texts, conditions, progress bars, color by ping or by value.
- Pixel-art icons (162) and Chaos Ranks-style badges usable anywhere in the tab.
- Placeholders: TPS, MSPT, RAM, CPU, uptime, online, ping, world, biome, coordinates, health, kills, deaths, playtime and more; client-side FPS, RAM and local time.
- Hybrid: works server-side with vanilla clients; with the mod on the client you get smooth 60 FPS animations, text backgrounds, transparency, wave/bounce/shake, outline, glow, player heads, items, custom PNG images, a styled panel with an animated gradient border and an opening animation.
- In-game editor (
/tablist) with live preview (mod and vanilla views), hot-applied to the whole server and saved per world. - Optional Chaos Ranks integration:
{rank}badge and sorting by rank priority. - Commands:
/tablist reload,/tablist toggle,/tablist preview,/tablist player. - English and Spanish translations.
This mod has no additional files