Changed Addon Plus

Adds new mechanics to Changed: MC Mod, including survival Untransfurmation, New Transfurs and more features

File Details

ChangedAddonPlus-m1.18.2-2.7.0-all.jar

  • R
  • Dec 25, 2025
  • 12.85 MB
  • 3.1K
  • 1.18.2
  • Forge

File Name

ChangedAddonPlus-m1.18.2-2.7.0-all.jar

Supported Versions

  • 1.18.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:changed-addon-plus-711303:7377803")
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CHANGED ADDON — Update Changelog

✨ Additions

Entities & Transfurs

  • Added 0senia0 Protogen Entity & Transfur

* Only obtainable through Facility loot.

  • Added Kayla Shark Entity & Transfur

* Only obtainable through Facility loot.

Commands

  • Added /transfurme <formId> command

* Includes short version: /tfme <formId>

* Lets you change your transfur without needing to untransfur first.

  • Works well with execute as <entity> in mc functions (i hope so)

  • Added a new /accessory command

* Allow the user to set/get accessories for entity or entities

* has a feedback limit of 20, if more than that it will just not tell the user (this change is for a context of "apply for every entity", aka when using @e or etc.)

Second Ability Selector

  • Lets transfured players use a second ability without re-selecting.

  • Only works if enabled in the server config.

Keycard Item

  • Automatically writes and inputs codes into keypad blocks.

  • Cannot override or reveal keypad codes, but shows which code is registered.

  • Can only register codes from activated keypads.

  • Dyeable.

  • New: You can clear the color using a water cauldron.

Timed Keypad Improvements

  • Now has 3D buttons.

  • Displays an outline when looked at one.

  • You no longer need to hold Shift for buttons to register clicks.

Signal Catcher Improvements

  • Now it show a path line to show how to reach such pos (it isn't very good soo good luck, and it is intencional to be like that :P)

Grabber Entities

* New Ability: Entities in #changed_addon:can_grab can now grab players.

* Interruption: Taking damage forces the entity to drop the victim.

* Balanced Combat: Added cooldowns for grabbing and transfur damage.

* AI Behavior: Non-player entities with the #changed_addon:ignore_grabbed_targets tag will ignore already-grabbed targets if the grabber is not a player.

* Tactical Grabbing: Grabbers will only deal damage if they are the sole attacker. Otherwise, they act as "support," holding the player so other nearby entities can land hits.

*⚠️ NOTICE: High server latency (lag) may interfere with the accuracy of these features. Use with caution in unstable or low end environments.

Respawn as Transfur (Server Feature)

A new server config option now allows players to respawn already transfured.

Additional configuration options:

  • Apply a penalty for using this respawn mode.

  • Configure which specific transfurs are allowed.

  • Server can allow players to spawn with a random allowed transfur in the allowed list.

  • Players with permission level ≥2 can select a specific form.


⚙️ Tweaks

  • Reworked Facility Meteor Room

  • Reworked Foxyas entity handling

  • OC transfurs now include more tooltip info

* Shows known owner’s Discord/Twitter @

  • Dark Latex Puddles now make nearby entities glow for Dark Latex players

* Detection range: 15 blocks

  • Prototype AI improvements

* Recalculates path when stuck

* Better chain for harvest & bone meal actions

  • Wind Cats redesigned by @brown_bakers

  • Void Fox redesigned by @Phobos

Meteor Structure Updates

  • Updated the Meteor structure layout and generation

* Improved placement logic

* Adjusted loot distribution

* Fixed small inconsistencies in decorative and functional blocks

* Now generates more reliably without broken pieces

General Code & Performance Improvements

  • Multiple small internal adjustments across various systems

  • Reduced redundant checks and improved caching for better runtime performance

  • Minor refactors for stability and readability

  • Optimized entity handling routines to reduce tick overhead

New Behavior Interactions

  • You can now force-feed Changed entities with Luminara Petals to make them neutral temporarily

* Effect lasts 60 seconds

* Only suppresses their natural urges — if the entity is aggressive for other reasons, this will not stop it


🔧 Fixes

  • Fixed Snepsi and Foxta bobbing animations

  • Fixed ghost shrink effect on opened canned food when closing it in Creative

  • Fixed Hazard Suit Helmet part rendering in first-person mod view

  • Fixed Much more Bugs but lest keep this short

  • Fixed luminarctic crystals and attack passive to giving the player a "out o bounds" value of freeze ticks

  • Fixed crashes with tridents enchanted with latex solvent