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Changed Addon Plus

Adds new mechanics to Changed: MC Mod, including survival Untransfurmation, New Transfurs and more features

File Details

Changed Addon Plus 2.6.7.jar

  • R
  • Oct 9, 2025
  • 12.76 MB
  • 444
  • 1.18.2
  • Forge

File Name

Changed Addon Plus 2.6.7.jar

Supported Versions

  • 1.18.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:changed-addon-plus-711303:7084851")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

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## Tweaks

* **Luminara Flower Beast** now emits particles and has more visual feedback when in **Hyper Awakened** state.

  * Particle effects can be toggled **on/off** using the *Custom Interaction Ability*.
* **Prun of Oranges** leaves are now smoother and cleaner, improving visuals in **laggy environments**.
* Tweaked **Luminara Flower Beast riddle** for better clarity and lore consistency.
* Removed cooldowns for **Plushie squeeze sounds**.
* Attempted fix for **Exp9 teleporting** issue on the Nether Roof.
* Fixed some **Transfur Variants** being able to *fall-fly* when they shouldn’t.
* Fixed **Transfur Totem** data loading and mixing issues.
* **Transfur mode toggling** (on/off) is now smoother and more stable.
* Slight rework to **Transfur Resistance** and **Transfur Contamination** math.

  * Now they *compete* dynamically — the stronger one dominates each tick.
* Slightly reworked the **`DoLatexInfection`** gamerule:

  * Now fully transforms you and stores the last transfur attacker.
  * Clears all transfur-related data if disabled.
* **Absorption Grab** now applies damage equal to the Transfur Damage Attribute × **1.33**, rounded up. [Fixed Main Changed mod Issue :P]
* General polish and consistency improvements across multiple systems.

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## Additions

* **Bosses now get angry when patted.**

  * Each pat grants a **stackable damage boost**, making repeated pats progressively more dangerous.

* **New Enchantment: Transfur Aspect**

  * Inflicts **Transfur damage** on humanoid entities.
  * Infection type is determined by the attacker’s variant.
  * **Damage Formula:** `(playerTransfurDamage * 0.75f * enchantLevel / 4.0)`

* **New Paintings**

  * All new paintings are **3×3 blocks**.
  * Some paintings include a **dynamic glow effect**.

* **Changed Entities** now have their targets cleared when affected by the **Pacified** mob effect.

* **New Command:** `/showTransfursSlots`

  * Lists all **Transfur Variants** and their associated **Accessory Slots**.
  * Includes filters for entities **with**, **without**, or **no defined** slots.
  * it Included also a filter for name space ids [just use $modid] and transformation ids ["changed:form_gas_wolf","changed_addon:form_latex_white_leopard/male"]
  * Helpful for debugging and balancing transfur designs.

* **New Cover Blocks**

  * Variants: **Dark**, **White**, and **Neutral**.
  * Currently available in **Creative Mode only**.

* **Reworked Hazard Suit**

  * Now functions as an **Accessory** item.
  * Provides fewer base attributes but improved integration with slot systems.

* **New EntityType Tags**

  * `changed_addon:pacify_immune` – entity is **immune** to the Pacified effect from Luminara Beings.
  * `changed_addon:pacify_handle_immune` – entity **receives** the effect but its **target is not cleared**.

* **Plushy Rework**
  * Reworked wolf and snep Models
  * Added one more plushy to the game
  * Some plushes may have a secret *easter egg* if you sleep next to them

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## New Mob Effects

* **Latex Strength** – Increases damage dealt by latex-based entities without raising infection rate.
* **Latex Tolerance Boost** – Boosts resistance to transfur effects, allowing players to **withstand more transfur damage**.

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