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Champions Optimization

Improved compatibility between the Champions mod and hostile mobs from other mods
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ChampionsOptimization-1.20.1-2.3.7.jar

File nameChampionsOptimization-1.20.1-2.3.7.jar
Uploader
Admirer114Admirer114
Uploaded
Jul 11, 2026
Downloads
10
Size
90.1 KB
Mod Loaders
Forge
File ID
8412225
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:champions-optimization-1603847:8412225")

Learn more about Curse Maven

What's new

Champions Optimization 2.0.0series:
Versions 2.0.1 to 2.3.7 are all continuous optimizations, performance improvements, stability enhancements and patches based on version 2.0.0!
All changes made in the visual editor will update the configuration instantly upon saving, allowing you to experience the adjustments directly in-game right away with all related settings synchronized, delivering a much better experience!

[New] Mod Rename

  • The mod has been renamed from "Champions Fix" to "Champions Optimization".
  • modId changed from championsfix to championsoptimization.
  • Package name changed from dev.championsfix to dev.championsoptimization.
 

[New] In-Game Visual Config GUI

  • Press K to open the config screen (key can be rebound in control settings).
  • Main config screen: master toggle, detection mode (Strict/Balanced/Permissive), deep scan, deny tag, boss cap toggle. Changes take effect immediately after saving.
  • Mob list screen: reads all mobs from the registry, displays localized names (e.g., "Zombie" instead of minecraft:zombie), supports search filtering, and marks hostile/passive status.
  • Mob detail edit screen: rotating 3D model preview, enable/disable Champion, minTier/maxTier editing, presetAffixes/affixList editing (comma-separated), affixPermission blacklist/whitelist toggle.
  • Config edits are sent to the server via a custom network packet. The server writes to the toml file and reloads — no restart or /reload required.
 

[New] Rotating Model Preview

  • When editing a mob, the screen displays a 3D rotating model preview of that mob.
  • Entity instances are cached; rotation advances 2.5° per tick.
  • Supports all registered EntityType entries (including modded mobs).
 

[New] Localized Name Display

  • The mob list uses Minecraft's I18n system to display localized mob names.
  • Supports the entity.namespace.path translation key, with automatic fallback to EntityType.getDescriptionId().
 

[New] Visual champions-entities.toml Editor

  • The GUI directly reads and writes the Champions host mod's champions-entities.toml config file.
  • Supports editing all fields: minTier, maxTier, presetAffixes, affixList, affixPermission.
  • Requires OP permissions (level 2).

Several optimizations, new additions, debugging improvements, omitted here

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