Chain Crafter (0.0.0-beta.2)
Curse Maven Snippet
What's new
v0.0.0-beta.2 - Material duplication fix, auto-place, and a friendlier button
Fix
- Craft Chain still produced/consumed the wrong amount of material. When a missing item was needed both directly by the recipe you were looking at and indirectly through a different sub-recipe (e.g. crafting a chain needs iron ingots directly, and also needs an iron ingot to craft the iron nuggets it needs), the resolver crafted it twice instead of once for the combined total, wasting raw materials. It now consolidates that demand into a single crafting step for the whole chain.
- Tag-style ingredients (e.g. "any planks") now consistently consume the item you actually have, including when the recipe needs to be crafted more than once to cover the full amount.
Added
- Auto-place ingredients into the crafting grid. Once the missing sub-ingredients are crafted, they're placed straight into the open crafting grid (table or inventory) using the same mechanism as vanilla's own Recipe Book, and JEI's recipe view closes automatically so you land directly on a ready-to-craft grid.
Changed
- The Craft Chain button now reads more clearly as clickable, with white label text.
Sub-ingredients only, still — the final item is left for you to craft yourself, exactly as before.
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