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An ecology focused mod adding Cenozoic animals to the Minecraft world.

Description

Cenozoicraft will be completely overhauled in Neoforge 1.21.1 in the upcoming future, Forge/1.20 will no longer be supported. Thank you all for your support in this project of mine, and thank you for 7k downloads!

 

CENOZOICRAFT title overlayed on a background of snowy hills, a herd of mammoth, and one paraceratherium.

 

Requires GeckoLib /// Requires CuriosAPI
JEI is recommended for the ability to see recipes!


Cenozoicraft is a mod focused on expanding the early game with a prehistoric flare. Featuring many animals such as Smilodon and the Woolly Mammoth, paleolithic technology like hunting and knapping, new biomes, gameplay mechanics, and many decorative blocks. Many animals both in vanilla and in Cenozoicraft will now drop one or more new items, such as hides, skulls, teeth, and more, which can be utilized to create tools or armor.

This mod is a heavy work in progress, and a passion project I will be slowly adding to over time. More is to come. Feedback is always welcome.

Made with Mcreator

Current Mobs: 

Mammoths, which spawn in flat, snowy biomes in large herds. May attack but generally prefer to avoid you. Tameable by hay bales.

Mammoth render. A large, shaggy mammal with long, cream colored tusks and a pale trunk on its face.

Smilodon, which spawn in cold and snowy biomes. Outwardly aggressive. Tameable with raw meat.

Smilodon Render. A big cat with a cream colored coat and dark spots dotted over its back.

Thylacine, which spawn rarely in forests. Skittish, untameable, and drop nothing. They can be lured with raw chicken.

Thylacine render. A small, striking animal with a long snout and a vivid stripped coat.

Gastornis, which spawn in dry, warm biomes and plains. Untameable, but can be bred with Cloudberries.

Gastornis render. a large, wingless bird with a contrasting coat.

Kelenken, which spawn in forests and dry biomes. Will attack back. Tameable with raw meat. Can breed with raw meat once tamed.

Kelenken render. A large, wingless bird with a dark coat and a single ring of bright blue around its eyes.

Paraceratherium, which spawn in forests and jungles. Will attack back, and cannot be tamed.

Paraceratherium render. A gigantic, entirely grey animal. It has a stubby snout and two tall ears.

Woolly Rhinoceros, which spawn in flat, snowy biomes. Will attack back and pursue attackers. Tameable with hay bales.

Woolly Rhino render. A bulky brown animal with two long black horns jutting from its large head.

Glyptodon, which spawn in swamps and flat biomes. Heavy animals that will hide when attacked. Untameable, but they enjoy sugarcane.

Glyptodon render. A short and stout animal with an armored back.

Megaloceros, will panic when attacked but will retaliate if you remain near it. Capable of launching players. Tameable with hay bales.

Megaloceros render. An animal with antlers wider than its body, with dark coloration.

 

Most mobs will fight back when provoked or if you are near them for too long, but many of them can be tamed as well.

 

Getting started


Knapping

Knapping is a new mechanic used to create many of the mod's tools and weapons. To get started, craft a Leg Guard by combining one leather and one flint in a crafting table. Hold the Leg Guard and right click to open the knapping interface. Place one flint in the first slot and the stone you would like to knap in the second slot (either flint or a peice of obsidian). Take the knapped stone out of the third slot and replace it in the second to continue to whittle it down. Repeat this to make smaller weaponheads. Currently, only flint and obsidian can be knapped. to get limited peices of obsidian early, knap a club head, craft it into a club, and right click on a block of obsidian for a chance to break off a small peice, or shatter the block. This can be done to blocks of stone to get flint, as well.

 

Image of the knapping interface.

 

Place one leather and a knife in a crafting table to turn it into sinew. Sinew can be used in replacement of string in most recipes and are also used to bind weaponheads to sticks.

 

The World

Mammoth Steppe biomes are common, cold landscapes with flat terrain and minimal plant cover. This biome is home to many of the mods' mobs, and is the best place to hunt for and gather resources. Be wary, though, as Smilodon is native to this biome, and will warn you it has seen you with a growl. Larch trees dot the landscape here, a new, neutral-warm wood type. Traces of civilization can be found here as well, in the form of small homes made of Mammoth skin tarp and bone, as well as large graveyards with an abundance of bone and animal remains.

Bogs are uncommon, wet, muddy biomes with an abundance of peat and sphagnum moss. Megaloceros is the most prominent animal here, though others also call it home. It is a source of Larch and peat, as well as having an abundance of Cranberries growing.

Jumbo hide and Jumbo bones are important crafting materials and will drop from the mod's larger mobs, such as Paraceratherium, the Mammoth, and the Woolly Rhinoceros. These animal remains are used in decorative block crafting, tools, and armor. Animals that drop these resources generally are strong and will attack back or flee, but these materials can also be scavenged from the landscape in the form of carcasses and abandoned hide huts.

Cloudberries spawn in bunches in cold biomes, and are a sweet source of early food, and also important in breeding some mobs.

Cranberries are similar to Cloudberries, but are abundant in forests and swamps.

 

Taming

To tame an animal, hold a food that it likes in your main hand, and mount it by right clicking it. It will try to kick you off repeatedly and will inflict damage on you the entire time you are mounted. If you are persistent and you do not get mauled, eventually the animal will be broken in and will allow itself to become tame. Most animals will not loyally follow you or listen to commands, but they will come to your aid when you are attacked, and will allow you to ride them.

Tameable mobs and the foods they like:

Smilodon- all types of meat

Kelenken- all types of meat and fish

Mammoth- hay bales

Woolly Rhinoceros- hay bales

Megaloceros- hay bales

 

Pottery

Pottery is a system that starts with the Kick Wheel block. Once crafted and placed into the world, right click on it with a peice of clay. A clay blob should have appeared on top of it. Once right clicked again it will open the pottery GUI. The slots to the left of the GUI will only accept clay balls. All recipes are shown in JEI, but the player can also experiement with certain combinations to see what comes of it. Once you have an outcome you like, click on the output. The GUI will close and the fresh, unbaked pottery will appear on the kick wheel. This unbaked pottery can be baked in a furnace, once doing so may have use other than decorative.

Bowls can store any kind of soup and stew in the mod, and in vanilla. Soup can be consumed from the bowl, or simply be decorative. Bowled soup cannot be removed.

Pots act as dirt, and any kind of plant can be planted on top of it.

Jugs will have fluid storing capabilities in the future.

All baked pots will be able to be painted in the future.

 

Bones and Remains

Scattered piles of bone can be found all over the world, and are uncommonly dropped by mobs. These bone piles can be picked up and broken down into single bones. Skulls are decorative blocks, and every mob in the mod drops one that is unique to them. They can be broken down into bonemeal or other compound parts, such as tusks. They are planned to be utilized in more crafting recipes.

 

Effects

Bleeding is an effect inflicted by player-made tools such as hunting spears. While bleeding is in effect, the entity will take erratic and random damage over time, and becomes faster if the entity moves or jumps. Any bleeding entity leaves blood splatters on the ground they walk, which remain for about 45 seconds before despawning. Bleeding Entities will also not naturally heal. This is a very fatal effect for players with no armor or low-health entities.

 

Armor and Tools

Hunting spears are projectile weapons that have a chance to deal bleeding damage to a mob.

Throw a Fishing Spear into water to have a chance at catching a fish. They can only catch fish and ocassional junk. They will deal more damage to aquatic mobs and fish in the future.

Charcoal sticks can be used on the surface of any block to place a painting onto. Paintings come in many varieties and sizes, and are purely decorative.

(WIP) Spits are a heavily unfinished block that mainly serves decoration purposes. Its GUI has no effect, but it will be utilized for a campfire style cooking method in the future.

(WIP) The Hunter's armor set, though currently only a chestplate, is a set that will provide significant advantages when hunting. Hold shift to see all entities in a certain radius. Boost to damage given when the user attacks while sprinting or jumping off of a ledge is planned.

(WIP) Pelt armor is a set of armor that is an upgrade from standard leather armor. It is planned to have all of the same properties as leather armor, along with protection from arctic colds.