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CC:LiftLink

CC:LiftLink: Create & ComputerCraft integration for elevators. Manage floor calls, track real-time movement, and query states via a simple Lua API—all through one redstone contact. No complex wiring required. Designed for Minecraft 1.20.1.

File Details

ccliftlink-1.0.2.jar

  • R
  • Apr 15, 2026
  • 12.77 KB
  • 35
  • 1.20.1
  • Forge

File Name

ccliftlink-1.0.2.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:cc-liftlink-1514909:7930761")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

CC:LiftLink adds ComputerCraft support for Create elevators using just one connected redstone contact from the elevator column.
Built for Create 1.20.1-6.0.8 and CC: Tweaked 1.20.1 Forge 1.116.1. Setup

  1. Build and test your Create elevator normally.
  2. Connect a ComputerCraft computer to any one redstone contact from that elevator column.
  3. Get the peripheral with: peripheral.find("create_elevator") Functions
    listFloors() Returns all floors in the column.
    callToFloor(name) Calls the elevator to a named floor.
    callToY(y) Calls the elevator to a floor by Y level.
    getState() Returns the main elevator state table.
    getFloors() Returns floor names mapped to Y levels.
    getCurrentLevel() Returns current elevator Y level.
    getTargetLevel() Returns target Y level.
    getTargetY() Returns target Y level.
    isMoving() Returns true if the elevator is moving.
    isActive() Returns true if the elevator is active.
    getCabY() Returns cab Y position.
    getSpeed() Returns current speed.
    getDirection() Returns "up", "down", or "idle".
    getColumnInfo() Returns combined floor and state info.
    getCurrentFloor() Returns the exact current floor name and Y.
    getNearestFloor() Returns the nearest floor name and Y.
    hasFloor(name) Checks if a floor exists.
    isAtFloor(name) Checks if the elevator is at that floor.
    Notes
      You do not need to connect to the pulley. One redstone contact is enough.