nuclear_cannons-1.0.7.jar
Curse Maven Snippet
What's new
Added
- Section-level radiation field (
ChunkRadiationManager): radiation is tracked per 16×16×16 section with full 3D diffusion (6 directions), air-permeability sealing and half-life decay (120s), replacing the old per-chunk flat model. - Dynamic radiation cloud: nuclear / dirty-bomb detonations seed a persistent, diffusing, decaying contamination cloud, saved to world data.
- World decay (
RadiationWorldDecay): highly radioactive sections slowly transform surface blocks — grass/mycelium/moss → irradiated dirt, sand → irradiated sand, red sand → irradiated red sand, leaves and plants cleared. - Instant-blast shielding (
RadiationShielding): ray-traced exponential attenuation along the detonation→entity line-of-sight from lead, reinforced concrete and water (lead 0.20 / concrete 0.06 / water 0.04 exponent per block). Applies only to the instantaneous nuclear burst; ambient section radiation is not shielded.
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