nuclear_cannons-1.0.6.jar
Curse Maven Snippet
What's new
- Complete radiation system rewrite using
rad_counterdose accumulation. Net dose = max(0, incoming radiation − armor resistance). Resistance blocks incoming dose only, it does not reduce stored rads. - Radiation debuff tiers scale dynamically with total absorbed rads.
- Radiation sampling range increased to 5 blocks spherical. Lead and water block radiation.
- Contamination effect from fallout: cannot be removed by milk/honey, only by submerging in fluids. Full rad suit blocks contamination.
- Rad dose values for all radioactive blocks & items increased. Rad suit resistance buffed.
- Renamed Radiation Meter → Geiger Counter. Right-click plays beep sound, reads ambient & player rad levels (creative can view fallout ambient dose). Recipe now requires neutron reflector.
- RadAway recipe reworked: gold ingot replaced with any small mushroom, no rad cloth.
- Radioactive item tooltips now show exact rad/s rate instead of qualitative labels.
- Nuke instant radiation reworked, water/lead shielding applies. Fission/fusion fallout duration extended.
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