Caves & Canyons 3.14.3 - Forge 1.21.1
Curse Maven Snippet
What's new
English
- Added connected mountain caves and underground halls with uneven floors, ceilings, stone pillars and shallow lava pools.
- Added spiral mineshaft access routes with stone roadbeds, rails and wooden supports.
- Added underground End fortresses with courtyards, barracks, kitchens, archives and portal halls.
- Added large 7×7 End portals with a twelve-Eye activation requirement.
- Added modular copper-decorated trial buildings with random side rooms, trial spawners, vaults and supply rooms.
- Added separate natural monster caps for the underground world: 25% for the surface, 5% for ordinary caves and 70% for halls.
- Added near-surface protection for Shenzhou's karst biomes.
- Added settings for underground terrain, mineshaft generation frequency and minimum mineshaft height.
- Adjusted ancient city foundations to align with underground hall floors.
- Removed the separate legacy cave and ravine carving layer.
中文
- 新增相连的山体洞穴与地底大厅,加入起伏地面、天花板、石柱和浅熔岩池。
- 新增矿井螺旋通道,加入石质路基、铁轨和木质支撑。
- 新增地下末地堡垒,包含庭院、兵营、厨房、档案馆和传送大殿。
- 新增7×7大型末地传送门及12颗末影之眼的激活机制。
- 新增模块化铜饰试炼建筑,包含随机侧房、试炼刷怪笼、宝库和补给房。
- 新增地底世界的三分区自然怪物名额:地表25%、普通洞穴5%、大厅70%。
- 新增神州喀斯特群系近地表保护。
- 新增地底地形、矿井生成频率和矿井最低高度配置。
- 调整远古城市基座高度,使其贴合地底大厅地面。
- 取消独立旧式洞穴与裂谷的叠加雕刻。
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