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Caves and Cliffs mod [Discontinued]

Please note that this mod is not supported anymore.

File Details

CAC MOD [1.16.4/1.16.5] [2021.1-pre2]

  • B
  • Jan 21, 2021
  • 15.36 MB
  • 1.4K
  • 1.16.5+1
  • Forge

File Name

CAC MOD [1.16.4] [2021.1-pre2].jar

Supported Versions

  • 1.16.5
  • 1.16.4

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:caves-and-cliffs-mod-411623:3176421")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

BRAND NEW GENERATION!

New cave generation! Improved cave gen for each cave biome:

**Dripstone caves**
> - dripstones have a max height of 3 blocks (random)
> - Some times dripstones connect!
> - Fixed all generation bugs for Void holes and flying dripstones!
> - Fixed underwater dripstones that now cant generate (soon will generate with waterlog)
> - dripstone block will spawn randomly ( 50% for each block )

**Lush caves** (only in plains biome)
> - moss that spawn everywhere :0
> - vines and roots that hanging from the roof
> - roots dirt only spawn on the roof
> - clay and axolotls only spawn around/inside water
> - moss carpet, dripleafs and azaleas spawn

**Deep Dark caves**
> - Yes, warden there! ( warden spawns with a 0.1% for each cave safe block)
> with "safe block" i mean a block that has space enough to make the warden spawn!
> - deep dark stone everywhere!
> - sculk chutes, blocks and traps only spawn on floor
> - candles ( 1 to 4, white)
> - sculk sensors and sculk growth!

Enjoy this new update! :D

**README**
In this version Sculk sensor wont work, no problem! This wont affect future versions of the mod :D
Cave Gen is not a thing yet