Description
Close air support, anytime, anywhere!
Introducing powerfull modern and future weapons into your world! Featuring controllable AC-130, you only control the guns, while still being on the ground!
Orbital strike cannon when normal weapons are not enough!
EPU-13, a fictional gunship from my fictional universe, carrying 6 independent turrets, capable of 360 defence, protected by ANTI-GUIDER complex, allowing it to create holographic copes of itself in case of low health!
A-10 precision strike, Su-27 patrol if you are tired of air mobs and artillery barrage.
Helicopter extraction or relocation, with ability to use ropes to do tactical infiltration or evacuate you and your allies somewhere safe! With two waiting modes, 2 and 6 minutes, each mode has its own unique OST (can be turned off)
CREATIVE ONLY CURRENTLY
All items are currently only available in creative menu and cannot be obtained in survival. This is subject to change.
AC-130

Unleash lead on anything on the ground! 3 weapons for you choice. Enemy fighting back? Use flares to distract NBT targetting missiles, or use waypoint system to retreat and comeback!
Keep in mind! You are still on the ground, just controlling the plane weapons! You can switch anytime by changing item!
Orbital strike cannon
Devastating weapon, capable of destroying anything!
EPU-13
Very heavy gunship, armed with 6 different turrets, capable of attacking everything around!
Evacuation
Need relocation or immediate extraction? Call in for helicopter, that will pick you up and deliver to your selected location!
And more
DISCLAIMER & LICENSING
This mod features iconic radio chatter and weapon sounds from the Command & Conquer series (Generals, Red Alert, Tiberium Wars). All rights to these audio assets belong to Electronic Arts.
License: Code logic, music, and voxel entity implementations are All Rights Reserved. Original 3D base models are sourced from royalty-free providers.
PERFORMANCE WARNING
All vehicles load chunks and unload them, but sometimes they might fail to do so and leave a loaded chunk, use /forceload query to check for these chunks, and /forceload remove to clear them!


