Description
Carpet Shadow
carpet extension to fix various bugs related to shadow item stacks
Carpet Settings
shadowItemMode what should happen to shadow items when saved and re-loaded from disk?
- UNLINK ( vanilla default = dupe them )
- PERSIST ( shadow items will re-link once re-load )
- VANISH ( shadow items will disappear when re-load )
shadowItemTooltip
shows the shadow stack unique identifier when hovering over a shadow stack with the mouse
shadowItemFragilityFixes
various fixes to item related actions that might unlink/dupe/delete the shadow stacks
shadowItemUpdateFix
inventory updates from shadow items will propagate to the other shadow item stacks even if in other invenotories
shadowItemPreventCombine
by default instances of the same shadow stack won't merge on inventory actions; this option expands that behavior and prevents merging operations between any shadow stack
PS: this option only has an effect if shadowItemFragilityFixes is active
shadowItemIdSize
changes the length of the shadow stack unique identifiers
PS: do not edit unless you know what you're doing
Feature List
- <input disabled="disabled" type="checkbox" checked="checked" /> Shadow Item Persistence/Removal
- <input disabled="disabled" type="checkbox" checked="checked" /> Server Restarts
- <input disabled="disabled" type="checkbox" checked="checked" /> Player Join/Leave
- <input disabled="disabled" type="checkbox" checked="checked" /> Chunk Unload/Reload
- <input disabled="disabled" type="checkbox" checked="checked" /> Shulker Box Break/Place
- <input disabled="disabled" type="checkbox" checked="checked" /> Bundle add/remove ( To be tested )
- <input disabled="disabled" type="checkbox" checked="checked" /> Fragility Fixes
- <input disabled="disabled" type="checkbox" checked="checked" /> Player Pick-Up shadow stacks from Item Entities
- <input disabled="disabled" type="checkbox" checked="checked" /> Mouse Pickup and Place shadow stacks
- <input disabled="disabled" type="checkbox" checked="checked" /> Shift Click shadow stacks ( will only transfer them entirely w/o merging )
- <input disabled="disabled" type="checkbox" checked="checked" /> Quick Craft with/to shadow stacks ( simply disallowed )
- <input disabled="disabled" type="checkbox" checked="checked" /> Hoppers
- <input disabled="disabled" type="checkbox" checked="checked" /> Fail to pull from shadow stacks
- <input disabled="disabled" type="checkbox" checked="checked" /> Droppers
- <input disabled="disabled" type="checkbox" checked="checked" /> Unlinking on transfer to Inventory
- <input disabled="disabled" type="checkbox" checked="checked" /> Inventory Uodates
- <input disabled="disabled" type="checkbox" checked="checked" /> propagation of updates after the world tick
Known Bugs
- <input disabled="disabled" type="checkbox" /> General
- <input disabled="disabled" type="checkbox" /> MINOR: this mod only tracks shadow items that get generated with update suppression and the item swap operation, if another method of generating a shadow item is found this mod will not work.
- <input disabled="disabled" type="checkbox" /> Persistence
- <input disabled="disabled" type="checkbox" /> MINOR: when the mod generates a new shadow ID it only performs a check on the currently loaded IDs so there is a very small chance of overlapping IDs
- <input disabled="disabled" type="checkbox" /> MINOR: if two instances of a shadow item get unloaded with different amounts, the stack count will be of the first instance to get loaded back
- <input disabled="disabled" type="checkbox" /> Fragility
- <input disabled="disabled" type="checkbox" /> MAJOR: opening creative inventory will unlink and duplicate all the shadow stacks in the current inventory
- <input disabled="disabled" type="checkbox" /> Tooltips
- <input disabled="disabled" type="checkbox" /> MINOR: on servers the tooltips are sent to the clients as LORE nbt tags; this mod will strip them down on the clientside but non modded clients will see some de-synced lores while performing item movements/splits in inventories
- <input disabled="disabled" type="checkbox" /> MAJOR (Unconfirmed): non modded creative inventory might behave strangely if tooltips are active on server


