BuildCraft-Community-Edition-8.0.16+1.19.2+forge.jar
Curse Maven Snippet
What's new
Release 8.0.16
Changes:
- Improved item pipe hand-off reliability. Items travelling through connected pipes now retry temporary hand-off failures instead of being dropped into the world, preventing cargo loss in otherwise valid pipe networks, especially at high speeds such as Golden Item Pipes.
- Reworked fluid-container handling to consistently use the container's own fluid handler and resulting container state. BuildCraft fuel buckets, vanilla and modded buckets, and fragile fluid containers now behave consistently across direct machine interaction and GUI transfers.
Fixes:
- Fixed Combustion Engine fluid-container interactions. BuildCraft fuel buckets and fragile fuel containers are now consumed correctly in Survival, empty buckets are returned properly, and direct interaction no longer leaves the original filled container behind.
- Fixed Combustion Engine GUI fluid transfers, including cases where inserting BuildCraft fuel could delete the bucket instead of returning an empty one.
- Fixed Combustion Engine shift-click handling using raw player-inventory indices instead of menu-slot indices, which could move or replace the wrong item.
- Improved fluid transaction safety. Player inventory and GUI state are now committed before fluid sounds are played, preventing cosmetic sound failures from causing duplicated, deleted, or desynchronized fluid containers.
- Fluid sounds are now non-fatal. Missing or broken third-party fluid sound providers fall back to vanilla bucket sounds instead of aborting an already completed fluid transfer.
- Fixed Jade compatibility issue #44 on Minecraft 1.21.1 NeoForge. A broken third-party mixin affecting Jade's
FluidViewcan no longer crash the server when placing, looking at, or opening fluid-capable BuildCraft machines such as the Combustion Engine. BuildCraft now safely disables the affected Jade fluid view instead. - Fixed Quarry fluid detection so standalone fluids are correctly distinguished from waterlogged blocks. Water and other low-viscosity standalone fluids remain traversable, high-viscosity fluids remain barriers, and waterlogged solid blocks are still mined as normal blocks.
- Fixed Quarry chunk-loading initialization so chunk loading only starts once both the frame and mining areas are fully initialized, avoiding invalid half-configured Quarry states.
- Fixed packet ID allocation for the Electronic Library, Distiller, and BC8 Distiller by exposing their correct child packet allocators, preventing payload IDs from being validated against the wrong allocator.
- Fixed the Facade Swap recipe on Minecraft 1.19.2 being exposed as a generic recipe instead of a crafting recipe, restoring correct recipe classification and compatibility with crafting-related systems.
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