Buildcraft Additions

Extending Buildcraft with Fluid Canisters, Kinetic Capsules, Power Tools and much more!

File Details

Buildcraft Additions 2.0

  • R
  • Feb 10, 2015
  • 807.87 KB
  • 82.6K
  • 1.7.10

File Name

BuildcraftAdditions-1.7.10-2.0.jar

Supported Versions

  • 1.7.10

Added:
  - multiblock refinery (disables BC refinery recipe, BC refineries already in the world will produce the same as the multiblock refinery)
  - multiblock cooling tower
  - sort-o-tron
  - 3rd tier of KEB
  - framez integration: multiblocks now properly update when (partially) moved
  - machine configurator, configures input/output and priority of KEB's, heated furnace, and 2 dusters
  - config option to disable eureka research (eureka is still required to run though)
  - minetweaker integration for dusting, refinery and cooling tower (adding and removing of recipes)
  - TiC integration: kinetic capsules can be used to add the 'flux' modifier to your tools (tool uses power and is chargable)
  - dusting, refinery and cooling tower recipes can be added by other mods using IMC messages
  - WAILA integration for some of the machines, others will folow in a future update
  - machine upgrades: auto-eject, efficiency I, efficiency II, efficiency III, speed I, speed II, speed III (not usable in all machines yet)
  - coloring tool to recolor BC pipes, sheeps and other blocks/entities that support it
  - BC blueprint support
Changes:
  - fluidic compressor now fills fluid canisters from other mods
  - canisters now store more fluids
  - removed configuration buttons from KEB gui, use machine configurator instead
  - heated furnace and coils speed can be configured in the config
  - complete network rewrite (alot less spammy)
  - complete gui rewrite
  - lots of localization tweaks and fixes
  - rewrite of the dusts (old dusts are no longer valid dusts, drop them on the ground to convert them to the new system)
  - moved dusts and canisters to seperate creative tabs
  - kinetic multi-tool is chargeable now, it'll charge the internal batteries when put in a charging station
  - touching KEB's of the same tier with the touching side set to 'BOTH' will balance out the stored energy
  - hide some behind the scene blocks from NEI
Bugfixes:
  - fix keb selfdestruct button
  - fix sync issues
  - fix large KEB not rendering if masterblock isn't visible
  - fix odd bug where some RF chargeable items wouldn't get charged in the charging station
  - fix some machines requesting power but not accepting it when there internal buffer is full
  - powerplant is generating again
  - alot of other bugs