File Details
Release bmorph-1.18.2-2.0.1
- R
- Nov 3, 2022
- 2.12 MB
- 127.0K
- 1.18.2
- Forge
File Name
bmorph-1.18.2-2.0.1.jar
Supported Versions
- 1.18.2
Curse Maven Snippet
Back up your save files
Although I've tried to keep this backwards-compatible (and I have succeeded to my knowledge), one can never be cautious enough, so I'd advise you to back up your world files before updating this mod.
v1.18.2-2.0.1
Small bugfix release
Fixes Issue #114 and improves the way that the mod handles input.
v1.18.2-2.0.0
The BIG update
It is me again, to bring to you the good news that there is a new version for this mod now. It has taken me a while, but I think it was worth it as I was able to solve a bunch of long-standing issues.
Anyways, after this little warning above, let's dive into the changes that have been made in this new release:
New morph abilities
- Enderdragon: Flies in the direction in which you are facing. Can shoot Dragon Fireballs. Can only be morphed into this morph for a limited amount of time.
- Evoker: Is able to conjure fangs to attack their foes.
- Skeletons: Are now able to ride spiders (although they cannot control them).
- Baby Zombies: Can now ride chickens (although they cannot be steered).
Visual bug fixes
- Fixed a bug where wolf, parrot and cat would clip into the ground (Issue #88)
- Fixed a bug where Axolotl and Turtle's vision is permanently zoomed, even if they are in the water (Issue #79)
- Glow squids should now glow if you morph into them (Issue #80)
- Walking through webs as a spider should not cause any FOV issues anymore
- Fixed a long-standing issue where the player would sometimes strike with the wrong hand
- Iron golem morphs will now make a yeet animation when attacking entities
- The visual appearance of the disabled UI element bar should now be much smoother.
- Skeletons should now display their bow properly
- Guardians should now make sounds when jumping on land
- Striders will now appear purple if they are not near lava
Language
- Added basic support for Spanish thanks to
albertosaurio65 - Added support for German
Gameplay bug fixes
- Magma cubes and Zombified Piglins won't burn in lava anymore
- Attacking the mimic from Artifacts should not lead to a crash anymore (Issue #94)
- Fixed bug where slimes could attack players when they shouldn't.
- Fixed bug relating to dynamic ability additions which could cause the dynamic ability to persist.
- Undead mobs will no longer drown.
- Finally fixed a long-standing bug where the client displays that it is morphed into one morph when it is really morphed into another morph on the server.
- Fixed bug where ranged attacks as a wither skeleton could cause the attacked entity to get the wither effect.
- Fixed bug where Piglins would attack you regardless whether you were morphed or not.
Gameplay changes
- Players are now affected by the ability of the iron golem too; they won't be able to escape the yeeting anymore
- You can now morph into different sizes of slimes and magma cubes
- Attributes will now be copied. This means that almost all attributes from the morph will be applied to the player without any additional abilities.
- Added gamerule
inheritMorphSpeedto control whether the speed of morphs should be inherited by players. (Default:false) - Morphing will now only work if there is enough space around you. This can be disabled with the gamerule
skipSpaceRestrictionCheck. - Blazes will now be able to fire their projectiles slightly faster.
- Enderman morphs will now be able to teleport much quicker.
- Magma cubes won't take fall damage anymore
- Magma cubes will now jump higher, especially if the magma cube is big
Technical changes
- Files located in
morph_abilitieswill now accept entity tags as well. - Huge parts of the Java API have been deprecated! They will be removed in the next update. This is because of a fix to a bug that resulted in much cleaner code at the cost of having to restructure it. The old API still works, but its usage could slow down the game, and, as I said earlier, it will be removed.
- Added network direction to packets. This probably prevents malicious clients or servers from crashing each other by causing a
ClassNotFoundException. - Added
conditional_ability, a rather powerful ability that is able to enable other abilities if a given condition is met.
Audio change
Mobs will now make the according sounds (including ambient sounds). E. g. a wither morph makes wither sounds when being hurt. This should seamlessly apply to modded entities as well.
Animation system change
Modded mob animations should now be a little bit better supported by this mod. Some morphs like Blazes now emit particles.
Misc changes
- Mod files should now be much more smaller since they don't include the source psd files used for the logo anymore.
That's all. Thanks for reading this changelog :)

