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BSP REGION GUARD

A claims and regions guard system made for the official BSP server and Forge.
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bsp-region-guard-0.4.0.jar

File namebsp-region-guard-0.4.0.jar
Uploader
MrgreglesMrgregles
Uploaded
Oct 22, 2026
Downloads
7
Size
750.9 KB
Mod Loaders
Forge
File ID
9293095
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:bsp-region-guard-1740157:9293095")

Learn more about Curse Maven

What's new

BSP Region Guard 0.4.0: the region map

Everything added since 0.3.0. For Minecraft 1.20.1 (Forge 47.4.10 and Mohist). Requires BSP-Core 1.1.0 or newer (tested with 1.3.0).

Update the server and every player together. 0.4.0 talks to the game client in a new way (network protocol 7), so a player on an older version can't join a 0.4.0 server.

New: the region map

The plot map has grown into one map for every region, plot and mine. Open it with the admin screen's MAP button (it opens on the selected region), /rg map or /rg plotmap.

  • Modes: REGION, PLOT and MINE buttons along the top.
    • REGION shows every region.
    • PLOT shows plots for sale, claims and open areas; MINE shows mines and their shells.
    • The other kinds are dimmed and can't be picked, and the list follows the mode.
  • Tools: PICK, DRAW and RESHAPE in every mode.
    • DRAW: drag a box, or click two corners. A card asks for an id, a priority and a height, plus a price in PLOT mode. CREATE makes a protected region, a plot for sale or a mine, depending on the mode. A new mine starts 16 blocks below your feet rather than the whole height of the world.
    • RESHAPE: drag the handles on the picked region's sides and corners, set its height, then DONE.
  • Panning: hold SPACE and drag, or drag with the right mouse button. So you can click one corner, pan across the map and click the second.
  • The region's card:
    • Its name and priority in every mode.
    • REGION mode adds the type; PLOT mode adds copy, lock and backups.
    • Buttons open its FLAGS, ACCESS, TELEPORT, INFO, SALE or MINE tab in the admin screen, and Esc there brings you back to the map.
    • VERTICAL FILL, RESHAPE and DELETE (click twice).
  • In MINE mode: RESET and SHELL for the picked mine.
  • UNDO and REDO now cover regions drawn and deleted on the map too. An undone delete comes back with its flags, owners and everything else.

New: regions without the wand

  • + NEW with no wand selection, or /rg define <id> / /rg create <id> without one, makes a region with no corners yet. It protects nothing until it has some.
  • The map then opens so you can click its two corners: no flying to the spot.
  • Until then the list shows it as NO CORNERS. Its flags, owners and ranks can be set straight away.

New: size editing and vertical fill

  • The INFO tab's SIZE block:
    • The corners as six numbers: click one, type, Enter saves.
    • VERTICAL FILL stretches the region from the bottom to the top of the world.
    • SET CORNERS ON MAP and USE WAND SELECTION.
  • Commands: /rg vfill <id> (or /rg vfill for your wand selection) and /rg redefine <id> <x1 y1 z1> <x2 y2 z2> for typed corners.

Changed

  • The admin screen fills the window and is drawn a little smaller, so the list and the tabs have more room.
  • The map's cards are a little smaller and fold away with ▾ / ▸. UNDO and REDO sit in the top bar, where they no longer cover anything.
  • The admin screen's small MAP tab now shows only while you look at another server's regions; the region map covers this server.

Fixed

  • Corners clicked on the map could land a block or two off. Corner snapping is now off at first and never snaps to the region's own old box. A white frame shows the exact block a click will use, and the corner bar shows its x and z.
  • Protected regions and mines didn't show on the plot map.
  • After a region changed size, quick checks still looked for it where it used to be. Nothing was protected wrongly, but those checks were slower.

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