Description
Notes
if the mod makes your game crash because of an error then it will most likely get patched in 1-3 days
Mod is very early in development and is currently lacking a lot of content and is prone to bugs, if you had a bad expieriance make sure to come back in a couple of months since it will most likely be expanded on.
unlike its predacessor - The Rake, Revenantation is built to be much more optimised and built for the long term.
The enemies have a custom health system so mods like jade wont properly display their health, luckly ive added a custom health bar for the enemies
Basic Info
The mods adds a "Cave" structure [big black rock blob], and enemies spawn from the cave every so often, the enemies are supposed to act like bosses, they have a large pool of health and have lots of custom mechanics that make them more intresting to fight instead of spam click on monster graghhh. The enemies retreat back to their cave after ~10 minutes or if they reach 10% hp. Unlike other "horror" mods the enemies in this mod are more persistant and are not events that last for only ~30s and overall the mod focuses a lot on casual gameplay and balance so its more comfortable to play with. Despite the mod being classed as a "horror" mod its not the main focus.
Contents
Enemies
Beta
Health : 540
Attack Damage : 7
Attack Cooldown : 1s
Chase Speed : 0.36
Class : Rake
Spawning : Day
Beta is the smallest enemy, he has the weakest damage but also the fastest attack speed, he is meant to act as a casual enemy and a base for players to learn stuff about.
Deltaris
Health : 620
Attack Damage : 9
Attack Cooldown : 1.25s
Chase Speed : 0.38
Class : Rake
Spawning : Night
Deltaris is beta's bigger and meaner older brother, he is more harder to fight and he has a much larger notice and chase distance compared to the other enemies, however he is exclusive to nighttime, he can only spawn at night and he retreats back to the cave when its daytime.
Forest Walker
Health : 740
Attack Damage : 12
Attack Cooldown : 1.5s
Chase Speed : 0.4
Class : Wendihgo
Spawning : Any Time
Forest walker is a rare enemy, he is distinctly unique since he is a black wendigo. He has a lot of knockback so he will push you around a lot, he is also legally blind since he has the lowest detection distance of any enemy in the mod.
Hunter
Health : 350
Attack Damage : 7
Attack Cooldown : 0.7s
Chase Speed : 0.5
Class : Zombie
Spawning : Any Time
Hunter is a rare type of enemy that differenciates from the other enemies quite a bit. Unlike other enemies she knows where you are all the time even when out of sight and she also walk and runs extremely fast, currently being the only enemy that can outrun the player and she also has a extremely large chase and also having a very fast attack speed and not walking backwards when getting stunned. Overall she is a glass cannon having only 350hp which is very little in comparison to the other enemies. However this is balanced by her retreating back to the cave twice as fast as the other enemies, so if you set the config to make the enemies last for 10m before retreating to the cave she will only stay for 5m.
And she also has a custom spawn cue noise.
Epsilona
Health : 640
Attack Damage : 7
Attack Cooldown : 1.5s
Chase Speed : 0.4
Class : Rake
Spawning : Night
Epsilona is rake that is very tall and skinny, when standing completly upright he is up to 5 blocks tall, however due to him being a epic gamer he has bad posture and in game he is only 4 block tall, he is currently the tallest enemy. With his size he is fast and has a huge attack range, however his size isn't anything since he's just very skinny and slender and having a small torso, he has a relativly small attack damage and has long cooldown on his attacks so he isn't the most dangerous. Same as deltaris he is a night only rake and retreats during the day.
[Note the model and animations arn't the best so I will probably remodel and reanimate him]
Nocturne
Health : 820
Attack Damage : 11
Attack Cooldown : 1.5s
Chase Speed : 0.34
Class : Skeletal
Spawning : Night
Nocturne is a well ... nocturnal skeletal, compared to other enemies he is much more of a tank and has a lot of health and damage but lacks speed, being so far the slowest enemy in the mod.
Combat Mechanics
The mod has a lot of unique and cool combat mechanics to make combat more intresting and actually require skill that arnt clicky clicky spam. most features only happen if the damage is 3 or greater
Blocking
Whenever you hit some enemies they have a chance to "block", when a enemy blocks -
- The damage you just delt will be completly cancled.
- The enemies attack will also get cancled.
- The enemy will get a ~0.5s speed debuff.
The enemy will be rewarded with getting their attack cooldown reset.
Heavy Attack
Whenever the enemies attack, they have a 25% to do a "heavy attack", where the deal 50% more damage and heavy knockback [enchanced knockback ignores knockback resistance].
Attack Cannceling
When you attack the enemy and they are mid swing the attack gets canceled, the attack cancling has a small cooldown [0.75-1.5s~] to avoid aggressive play.
Fallback
Not to be confused with retreating, fallback is when you attack the enemy and they walk backwards for a bit, this is to throw off your aim and to give the enemy some space. when a enemy is doing fallback their attack cant get canceled.
Heavy Block
The heavy block is a special ability similar to the heavy attack, it has a 20% to trigger, a heavy attack can block up to 50% more damage, and the target that triggered the block with be disorianted and as a reward the enemy's next attack is guaranteed to be a heavy one.
Guaranteed Blocking
Every so often the enemies will have a period of time where they will block 100% of the time, blocking conditions still apply, and this only lasts for 3-6s at a time, and the trigger for it completly random all the time and a small chances so if your unlucky he might block for 6-12+s straight.
Config
Main
Check Interval - How often the cave checks to spawn something [in seconds]
Can Break Blocks - Can the enemies break block [Duhhh]
Natural Retreat Timer - How long it takes for the enemies to go back to the cave naturally,
[1 value = 10s]
Chances
Indevidual spawn chances for each enemy, [5 = ~20% to spawn every check interval]
Dev Kits
The Dev Kits are the actual Mcreator files and special plugins [mod is basically semi-open source]
Probably will get updated every few updates.
[first time doing this so might be broken]
V1.1.3 - Link Removed: https://www.mediafire.com/file/en2ihdmw2iel7bn/Revenantation_V1.1.3_DevKit.zip/file
V1.2.0 - Link Removed: https://www.mediafire.com/file/w0x5r3np8dn139v/Revenantation_V1.2.0_DevKit.zip/file
known bugs [on to do list to be fixed]
healthbar bugs out sometimes [only happens with multiple enemies]
Mod based off of -
The Rake - RVVZ [RVVZ please unban me from criminality]
The Revenant : Sunrisen [Lunatysh plz unban from from trs]
A couple of other rake games.
Credits
BrysZI - Main developer
Voxla & Vllax - contributed some procedures
Emperor Empryon - "Sound provider" if you know what i mean




