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Brute Force Rendering Culling Revived

A performance mod that speeds up Minecraft by aggressively culling hidden chunks and entities, reducing lag without trying to change any visuals.

File Details

Brute Force Culling Revived-forge-1.20.1-1.2.jar

  • R
  • Apr 23, 2026
  • 169.75 KB
  • 246
  • 1.20.1
  • Forge

File Name

Brute Force Culling Revived-forge-1.20.1-1.2.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:brute-force-rendering-culling-revived-1519201:7974504")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Major Improvements & Fixes

Full details: see the GitHub changelog.

Smarter Threading: The background culling thread now sleeps properly instead of wasting
CPU, so it uses no resources when idle.

Smoother Timing
: Fixed chunk rebuild cooldowns by removing unnecessary allocations that were happening every frame.

Faster Cleanup
: Simplified how objects are removed to prevent lag spikes during heavy activity.

Culling Improvements:
Improved the culling performance & reliability.


Compatibility & Stability

Safer Shader Loading: Adjusted injection points and added checks so shaders and Iris load reliably without any random crashes.

Undocumented Lot of Fixes: There's undocumented but surely a lot of important fixes with this update, check the github page for more information.

Code Cleanup


Removed OptiFine Hooks
: Old OptiFine compatibility code has been fully removed. Who uses it already?

Deleted Dead Code: Cleared out unused methods and classes.