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Brutal Mobs

A mod where certain vanilla monsters evolve into brutal variants with unique abilities and deadly mechanics.
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brutalmobs-1.5.4-forge-1.20.1.jar

File namebrutalmobs-1.5.4-forge-1.20.1.jar
Uploader
Gray_CatGray_Cat
Uploaded
Sep 13, 2026
Downloads
54
Size
5.1 MB
Mod Loaders
Forge
File ID
8871869
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:brutal-mobs-1380783:8871869")

Learn more about Curse Maven

What's new

Changes & Tweaks

  • New Item : 鎮魂 Chain
    • Hitting an entity with the thrown chain inflicts Imprisoned IV for 5 secs.
    • Hitting an entity with a melee attack inflicts Imprisoned VI for 3 secs.
  • New effect :  Imprisoned
    • If an entity is not on the ground when the effect is applied, it will be dragged downward after a short delay.
    • While the effect is active, the entity is restrained in place by a number of chains equal to the effect level and cannot move.
    • When the effect expires or the entity takes damage, its Imprisoned level is reduced by 1 and its duration is changed to 3 secs.
    • If the Death gains the effect, or if there are no blocks within 16 blocks directly below an imprisoned entity, a wormhole will appear and consume it.
  • The Death now spawns from a wormhole.
  • Improved the visual effects of the Overloaded Treatment Tool.
  • Expanded and completed the contents of the Brutal Mobs Guidebook.
  • Increased the production efficiency of the Soul Fabricator.
  • Shine Scythe
    • Added a 0.5-second cooldown to its skill.
    • Increased attack speed.
    • Increased damage to 14
  • Electromagnetic Totem
    • Increased its initial range to 3 blocks.
    • Copper blocks no longer require redstone power.
  • Hustle Target
    • Reduced its explosion level to 4.
    • Breaking an extinguished or lit hustle target no longer consumes tool durability.
    • Changed its ignition conditions.
    • Enabled gravity and made it pushable.
    • Updated its shriek effect.

Bug Fixes

  • Fixed tag issues when crafting the Iron Law Scepter.
  • Fixed Creepers thrown by Brutal Skeletons still destroying blocks when exploding underwater.
  • Fixed incorrect capitalization of prepositions within the mod. (totally my fault)
  • Fixed the Iron Law Scepter incorrectly failing to detect damage originating from non-entity sources under its "Entity Hurt" rule.

This mod has no additional files