brutalmobs-1.5.4-forge-1.20.1.jar
Curse Maven Snippet
What's new
Changes & Tweaks
- New Item : 鎮魂 Chain
- Hitting an entity with the thrown chain inflicts Imprisoned IV for 5 secs.
- Hitting an entity with a melee attack inflicts Imprisoned VI for 3 secs.
- New effect : Imprisoned
- If an entity is not on the ground when the effect is applied, it will be dragged downward after a short delay.
- While the effect is active, the entity is restrained in place by a number of chains equal to the effect level and cannot move.
- When the effect expires or the entity takes damage, its Imprisoned level is reduced by 1 and its duration is changed to 3 secs.
- If the Death gains the effect, or if there are no blocks within 16 blocks directly below an imprisoned entity, a wormhole will appear and consume it.
- The Death now spawns from a wormhole.
- Improved the visual effects of the Overloaded Treatment Tool.
- Expanded and completed the contents of the Brutal Mobs Guidebook.
- Increased the production efficiency of the Soul Fabricator.
- Shine Scythe
- Added a 0.5-second cooldown to its skill.
- Increased attack speed.
- Increased damage to 14
- Electromagnetic Totem
- Increased its initial range to 3 blocks.
- Copper blocks no longer require redstone power.
- Hustle Target
- Reduced its explosion level to 4.
- Breaking an extinguished or lit hustle target no longer consumes tool durability.
- Changed its ignition conditions.
- Enabled gravity and made it pushable.
- Updated its shriek effect.
Bug Fixes
- Fixed tag issues when crafting the Iron Law Scepter.
- Fixed Creepers thrown by Brutal Skeletons still destroying blocks when exploding underwater.
- Fixed incorrect capitalization of prepositions within the mod. (totally my fault)
- Fixed the Iron Law Scepter incorrectly failing to detect damage originating from non-entity sources under its "Entity Hurt" rule.
This mod has no additional files

