promotional bannermobile promotional banner

Brutal Mobs

A mod where certain vanilla monsters evolve into brutal variants with unique abilities and deadly mechanics.

File Details

brutalmobs-1.4.2-forge-1.20.1.jar

  • R
  • Apr 4, 2026
  • 2.05 MB
  • 822
  • 1.20.1
  • Forge

File Name

brutalmobs-1.4.2-forge-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:brutal-mobs-1380783:7872208")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

 

Changes & Tweaks : 鐵律 Scepter

Nodes & Domain

  • Right-click a block to place a node
  • Each node must be within 50 blocks of the previous node
  • Sneak + Right-click to remove a node
  • When all nodes are placed and the rule is set, holding the scepter connects them into a domain

Domain behavior:

  • Nodes are connected by visible boundaries
  • Bound Adherents can see both nodes and boundaries
  • When a Bound Adherent enters the domain, the rules and consequences are displayed in chat

Additional rules:

  • Multiple scepters can exist in the inventory
  • Holding one activates all scepters
  • Domains from different scepters can overlap

Bound Adherent Effect

  • Right-click an entity to grant 10 minutes of the Bound Adherent effect
  • The holder of the scepter also continuously receives the 10-minute Bound Adherent effect

Scepter Recharge

  • Holding 不屈 Will in the off-hand
  • Fully restores the durability of the 鐵律 Scepter

Rule System

Rules are configured via commands and consist of:

  • Conditions
  • Logic Gates
  • Consequences

When a Bound Adherent violates a rule, the specified consequence is triggered.


Conditions

Condition 1

  • None
  • Sprinting
  • Sneaking
  • Swimming
  • Looking Up
  • Looking Down
  • On Block
  • In Water
  • Underwater
  • Invisible
  • On Fire
  • Moving
  • Creative Mode

Logics

  • AND
  • OR
  • Red false AND Green true
  • Red false OR Green true

Condition 2

  • None
  • Jumping
  • Attacking Players
  • Attacking Mobs
  • Attacking Bound Adherents
  • Breaking Blocks
  • Placing Blocks
  • Picking Up Items
  • Dropping Items
  • Taking Damage
  • Using Items

Consequences

When a rule is violated, one of the following effects may occur:

  • Remove Bound Adherent effect
  • Summon a single arrow
  • Arrow rain
  • Explosion
  • Large Explosion
  • Ignite
  • Launch upward
  • Summon a Watcher
  • Broadcast name
  • Apply Glowing
  • Teleport to Purple Node
  • Apply Invisibility
  • Drop held item
  • Swap held item with a random inventory item
  • Lightning strike