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Brutal Mobs

A mod where certain vanilla monsters evolve into brutal variants with unique abilities and deadly mechanics.

File Details

brutalmobs-1.4.0-forge-1.20.1.jar

  • R
  • Mar 13, 2026
  • 1.99 MB
  • 522
  • 1.20.1
  • Forge

File Name

brutalmobs-1.4.0-forge-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:brutal-mobs-1380783:7753565")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Changes & Tweaks:

狂暴 Wither Skeleton

Spawns as a group of 5:

  •  Captain ×1
  • Lancers ×2
  • Archers ×2

All melee attacks inflict Wither I (5s)

When the Captain dies:

  • Remaining soldiers gain Weakness I
  • Gradually accumulate Slowness
  • At Slowness VII they enter an Exhausted State
  • In this state:
    • Cannot move
    • Can be recruited using a Soul Command Token

If the Captain is the last survivor:

  • Strength I
  • Speed I
  • Max Health increased to 50
  • Fully heals instantly
  • Loses 1 HP per second
  • If killed while in this state and the player dealt ≥20% damage:
    • Drops “Indomitable Will”

Captain

  • Health: 30
  • Armor: 15
  • Damage: 8
  • Command Ability:
    • If a player within 32 blocks attacks any mob, or holds a weapon,the Captain marks them as hostile and issues an attack order:
    • Captain and squad gain:
      • Speed I (3s)
      • Strength I (3s)
      • All members focus the same target

Lancer

  • Health: 20
  • Armor: 10
  • Damage: 6

Archer

  • Health: 20
  • Armor: 10 
  • Ranged Damage: 4.5
  • Flaming arrows
  • Fire Rate:
    • Distance > 12 blocks: every 3 seconds
    • Distance ≤ 12 blocks: every 1.5 seconds

New Items

不屈 Will

  • Rare material dropped by the empowered Captain.

召魂 Token

  • Durability: 4
  • Used to recruit exhausted Brutal Wither Skeletons

沉舟 Banner

In Inventory : player and pet within 16 blocks gain : Strength I

Active Use : 

Level scales with brutal souls in inventory:

  • Up to 16 souls counted
  • Starts at Level 1
  • +1 level per 2 souls

Duration: Level × 6 seconds

Grants to player and nearby pets:

  • Speed II
  • Strength (Level/2)
  • Regeneration I
  • Resistance II
  • Hunger III

 Aftereffects :

  • Banner breaks after use
  • When the effect ends:
    • Weakness III (Level × 4s)
    • Lose Level × 11% of current HP

 Others Changes:

  • Default value of mob special spawn chance gamerule set to 1
  • Optimized soul consumption for the Shining Scythe
  • The Death reduces hitbox hieght when obastructed
  • The Death immune to effects