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Brutal Mobs

A mod where certain vanilla monsters evolve into brutal variants with unique abilities and deadly mechanics.
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brutalmobs-1.3.5-forge-1.20.1.jar

File namebrutalmobs-1.3.5-forge-1.20.1.jar
Uploader
Gray_CatGray_Cat
Uploaded
Feb 16, 2026
Downloads
204
Size
1.9 MB
Mod Loaders
Forge
File ID
7631691
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:brutal-mobs-1380783:7631691")

Learn more about Curse Maven

What's new

Changes & Tweaks:


Remake: The Death

  • Actively attacks nearby players and animals
  • Base Max Health: 400

Passive Ability:

  • When a non-undead mob dies within 25 blocks:
  • Max Health increases by 50% of the dead mobs’s max health (cap: 800)
  • If Max Health is below 800:
    • Heal 30% of the dead mobs’s max health
  • If Max Health has reached 800:
    • Heal 15% of the dead mob’s max health

On Spawn:

  • Emits a white shockwave
  • Non-undead creatures within 20 blocks take 30 damage

Skill 1 (Cooldown 3.6s):

Scythe combo attack with up to 3 hits

  • Combo 1 & 2:
    • Targets in range take 10 damage and Slowness IV for 1 second
  • Combo 3:
    • Targets in range take 20 damage and Pass out effect for 1 second
  • If combo is not completed : Cooldown resets to 0.6 seconds

Skill 2 (Cooldown 35s):

  • Releases a white shockwave
  • Non-undead creatures within 16 blocks take 20 damage

Skill 3 (Cooldown 20s):

  • Teleports through a portal to the target location
  • Performs a circular scythe slash:
  • Creatures within 5 blocks take 10 damage and Slowness IV for 1 second

Skill 4 (Cooldown 3s):

  • Creates a circular marked area
  • After 0.6s, a light pillar strikes the area
  • Creatures within 2 blocks take 10 damage

Skill 5 (Cooldown 60s):

  • All non-undead creatures within 20 blocks lose 50% of their current health
  • All drained health heals The Death
  • After casting : Max Health -200

On Death

  • Emits a white shockwave
  • Deals (Max Health - 200) × 0.5 damage to non-undead creatures within 24 blocks

Other Changes

  • Added wind-up time to Brutal Blaze beam, but with a chance to predict player movement
  • Shining Scythe and Brutal Blaze beam now deal percentage-based damage
  • Added config option to control whether explosions break blocks
  • Brutal mobs now destroy boats and minecarts they are riding

Bug Fixes

  • Fixed Shining Scythe not being enchantable
  • Fixed Light Devourer crash  issue when spam-clicking
  • Fixed Brutal Skeleton being unable to grab Creepers

This mod has no additional files