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Brutal Mobs

A mod where certain vanilla monsters evolve into brutal variants with unique abilities and deadly mechanics.

File Details

brutalmobs-1.3.1-forge-1.20.1.jar

  • R
  • Jan 26, 2026
  • 1.87 MB
  • 70
  • 1.20.1
  • Forge

File Name

brutalmobs-1.3.1-forge-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:brutal-mobs-1380783:7528004")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

New Features

Phototactic Impaler-01

  • Health: 8
  • Actively tracks nearby light sources
  • If a non-owner entity with max health ≥20 is within 12 blocks, it switches target and triggers an explosion within 2 blocks, losing 1 HP
  • Instantly dies and triggers an explosion when taking fire or magic damage
  • Instantly despawns if: in sunlight, owner dies while unnamed, or owner’s HP reaches 0
  • Invulnerable under other conditions

Light Devourer (Durability: 1000)

  • Sneak + Right Click cycles abilities 1–3
  • Does not break at 0 durability but forcibly ends active skills
  • In brightness ≥11 or sunlight, ability is forced to Ability 4

Ability 1: UmbralGrip

  • Right click to drag a single entity within 12 blocks
  • Continuously consumes durability
  • Ends when duration expires, target leaves line of sight, exceeds 16 blocks, or on second right click
  • Cooldown: 15s

Ability 2: Necro-Calls

  • Right click to make undead mobs (max HP ≤30) within 16 blocks move toward a target within 24 blocks
  • If target is an entity, surrounding mobs will attack it
  • On entity: costs 150 durability, cooldown 20s
  • On block: costs 50 durability, cooldown 5s

Ability 3: MindHijack

  • Right click to control a single entity within 8 blocks
  • If no target is aimed, uses last controlled entity
  • Transfers camera and allows full control
  • During control, right click to assign an attack target within 16 blocks
  • Consumes durability while active
  • Ends early if target is in sunlight or farther than 64 blocks (cooldown 30s)
  • Manual cancel cooldown: 5s

Ability 4: Light Devour

  • While durability is not full and right click
  • All entities within 8 blocks (including player) receive Darkness
  • Restores durability

Changes & Tweaks

 

  • Brutal Husks now drop gunpowder
  • Brutal Husks can no longer be captured during combat
  • Increased light detection range of Brutal Zombie Villagers
  • Updated particle effects of Brutal Zombie Villagers
  • Brutal Drowned gain +2 armor
  • Zombified Piglins under a Brutal Zombified Piglin’s control will lose aggression when Brutal one has no target
  • Removed size restriction for Brutal Slime spawning
  • Golden Badge and Poseidon Rotten Flesh are now loved by Piglins
  • While having pass out effect, taking damage reduces remaining left time by 2 seconds
  • Baby Spider health changed to 4
  • Recipe for Sin Incarnate adjusted
  • Brutal Soul Lantern now has a conversion toggle process and can convert in inventory