BrinsWathe-1.1.4.jar
Curse Maven Snippet
What's new
# Brin's Wathe v1.1.4 Content Update:
## **Game Adjustments**
- Added Rock-Paper-Scissors
## **Bug Fixes**
- Fixed an issue where the Puppeteer's self-destruct purchase effect behaved strangely
- Possibly fixed an issue where the Survival Expert sometimes failed to rescue others
- Fixed an issue where Phantoms were not immune to透视 (wall-hack / see-through effects)
- Fixed an issue where Vultures could not see corpses
- Possibly fixed an issue where Hackers did not refresh skills for new Brin characters
- Fixed an issue where players standing on landmines could be pushed by others to trigger the explosion
## **Character Adjustments**
- Archivist: Default skill cost changed to 125, cooldown 30s
- Cowboy: Default skill cost changed to 500
- Medium: Default skill duration changed to 8s
- Psycho: Changed skill activation logic — now uses the skill key instead of right-click to prevent accidental triggers
- Survival Expert: Default skill cooldown changed to 30s, cost changed to 250
- Berserker: When no other killers or neutral solo-win players are alive, the Berserker will immediately enter infinite Frenzy mode
- Gambler: Added a betting countdown timer
- Atoner: Removed the initial shield
- Bomber: Bombs and landmines are now separate items — Bomb costs 75, Landmine costs 125
- Trapper: Trap price changed to 75; store now offers an extra trap for 150. The extra trap is immediately placed at the buyer's feet upon purchase, ignores the trap quantity limit, and the Trapper earns 50 coins each time a player is caught in a trap
- Undertaker: Optimized disguise logic — now only movement breaks the disguise (left/right clicks do not); the Undertaker can now disguise their own corpse. Default skill cooldown 100s
- Sniper: Skill now requires completing 20 tasks to recharge; each kill adds 3 task progress
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