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BreedTimer shows countdown timers above animals and villagers so you know when they can breed again.

Description

BreedTimer

Always know when your animals and villagers are ready to breed!

This lightweight client-side Fabric mod displays floating timers above breedable animals and villagers, showing exactly when they can breed again and how long babies take to grow up.

Features

Breed Cooldown Timers

  • Floating labels — Clear countdown timers displayed directly above each animal or villager
  • Baby growth timers — See exactly when baby animals and villagers will grow up
  • Love mode indicator — Visual feedback when animals are in love mode
  • Ready indicator — Instantly see which animals and villagers are ready to breed

Villager Support

  • Adult villagers show ✓ Ready by default
  • Breed cooldown starts after villagers stop showing heart particles — 5-minute timer identical to animals
  • Baby villager growth countdown — 20 minutes until adult
  • Compact HUD shows a dedicated villager line: Villagers X ready Y cooldown Z babies

Turtle Egg Tracking

  • Floating labels above turtle egg blocks showing the current hatch stage — Fresh (cyan), Cracking (orange), Hatching! (green)
  • Compact HUD shows a dedicated egg line when eggs are nearby: Turtle Eggs X fresh Y cracking Z hatching

Smart Rendering

  • Distance-based fading — Timers fade out smoothly at longer distances
  • FOV culling — Only renders timers for entities within your field of view
  • Line-of-sight check — No timers through walls
  • Configurable scan radius — Control how far the mod looks for animals and villagers
  • Background opacity — Adjustable background for better readability

Player-Friendly

  • Compact mode — Minimal two-line HUD display (Animals / Villagers) for less screen clutter
  • Sound notifications — Optional audio alert when an animal or villager becomes ready to breed again
  • Separate toggles — Enable or disable animals and villagers independently
  • Timer sync — Timers speed up correctly when using /tick sprint
  • In-game config — Full YACL config screen via ModMenu
  • Keybinds — Dedicated "Breed Timer" category in controls
  • Client-side only — No server installation required

Supported Animals

All breedable animals in MC 26.1 are covered:

Cow, Mooshroom, Sheep, Pig, Chicken, Rabbit, Horse, Donkey, Mule, Llama, Wolf, Cat, Ocelot, Fox, Panda, Goat, Camel, Sniffer, Bee, Turtle, Axolotl, Frog, Strider, Hoglin, Armadillo, Nautilus

Plus Villagers with full breed cooldown and baby tracking.

Customization

Configure everything in-game via ModMenu:

General

  • Toggle mod on/off
  • Show Animals (toggle independently)
  • Show Villagers (toggle independently)
  • Show/hide baby growth timers
  • Enable compact mode

Keybinds (Controls > Breed Timer)

  • N — Toggle mod on/off
  • B — Toggle compact mode

Rendering

  • Scan radius (4–32 blocks)
  • Fade start/end distance
  • Field of view angle
  • Background opacity

Notifications

  • Play sound when an animal or villager becomes ready to breed

Requirements

  • Minecraft: 26.1+
  • Fabric Loader: 0.18.4 or higher
  • Fabric API: Required
  • Java: 25 or higher
  • ModMenu + YACL: Optional (for in-game config screen)

Perfect For

  • Breeders — Efficiently manage large animal farms and villager trading halls
  • Farmers — Track breeding cooldowns across multiple pens at a glance
  • Speedrunners — Know exactly when animals are ready without guessing
  • Everyone — Anyone who breeds animals or villagers in Minecraft!

Links

License

This mod is open-source and licensed under the MIT License.


Made with love by DennisTheGamer