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Breakdown Client Mod for v6.0+

Description

The Breakdown Client mod allows you to enjoy all features of the Minecraft Breakdown Server! You can view legacy clients here

Link to modpack: here

All features

  • Shop GUI for the safezone traders
  • Keybindings for using codelocks, sending faction chat, opening the support radio and more
  • A ingame HUD with your balance, respect and player count
  • A nice respawn menu
  • Some game improvements

Important: This server requires a custom version of Flan's Mod. Install this mod and the integrated updater will install everything else required.

Visit our website for more information.

6.0 Changelog

Added:

  • Added weapon muzzle flash effects and improved recoil animations
  • New underwater gun APS amphibious rifle: Not very useful in normal firefights but superior range & damage underwater (by @Mad_Elephant)
  • New gun Ash12: High damage, low rate of fire, short range and fires two bullets per shot
  • New gun MK47: 7.62x39mm assault rifle with lower rate of fire but higher damage (by @Mad_Elephant)
  • New PSO scope: 5x zoom, for some AK based weapons the only available long range optic
  • New vehicle BM-21 Grad: Russian Rocket Artillery with high rate of fire
  • Added range finder, that prints out distance and coordinates on right click
  • Added turret stabilization to most modern tanks to allow accurate aiming while driving
  • New BATTLEFIELD gamemode Gun Game: Start with a pistol and get a new gun for every other kill
  • New BATTLEFIELD gamemode Domination: A faster paced version of conquest for small maps
  • New BATTLEFIELD map Noshahr Canals: Famous close quarters map from Battlefield 3
  • New BATTLEFIELD map Scrapmetal: Small and vertical map for Gun Game, TDM and Domination
  • Added /bf vote command to vote for a BATTLEFIELD map
  • Added underwater shoot sound effects
  • Added collision points to helicopters to make them take damage when crashing (by @Zervult )
  • Added various plane skins
  • Added mission OIL RIG - the oil rig is activated for 15 minutes and spawns fuel cans. It is heavily protected by NPCs and their backup units
  • Added mission GOLD MINE - same concept as oil rig, and spawns gold ingots
  • NPCs learned how to fly helicopters to protect the oil rig and gold mine
    Changed:
    • New heli physics, added various performance characteristics to make each heli different (maneuverability, weight, inertia, horizontal/vertical speed, climb rate, max altitude, energy retention)
    • Reworked ground vehicle physics, (mostly) fixed vehicles wobbling when standing on uneven terrain
    • Amphibious vehicles now float in water realistically and have reduced swim speed
    • Improved flare deployment pattern and changed how flares affect missiles. Missiles will only change their target to a flare if the flare is in roughly the same direction as the target. Advanced AA missiles are less affected. Also missiles are less likely to target flares on initial lock
    • Increased TOW missile speed & damage
    • Reduced bomb prime delay
    • Increased damage of primary jet guns
    • Increased damage of IFV primary guns (25/30mm)
    • Reduced A-10 shoot sound volume
    • Decreased J-LTV inventory slots
    • Added hellfire missiles to Comanche
    • Increased damage and rate of fire of helicopter cannons
    • Sentry guns can no longer be placed while being raided
    • Paradrop respawn/sign will prefer dropoff locations with no players nearby
    • Increased warzone and spawn build protection radius
    • Removed the random chance that lockpicks fail
    • Flares will become ineffective 2.5 seconds after deployment and will despawn after 6 seconds
    • Reduced the distance at which base members prevent the flag to be stolen
    • Anticheat improvements
    • Smoke screens will now lose their effect faster
    • Updated Himars model
    • Stationary Anti Air can only be placed on base territory from now on
    • Reduced render distance of safezone screens to improve performance at spawn
    • Various gun rebalances
      Fixed:
      • Fixed a bug in bullet hit detection that allowed vehicles to damage other vehicles behind them
      • Fixed inaccurate safezone status on the bottom right of the screen when standing at safezone edges
      • Flak shoot sound is directional now
      • Various fixes and improvements regarding the bullet penetration system
      • Fixed ranks not being applied for the first day logging in after wipe
      • Reduced render distance of screens to improve performance at spawn
      • Fixed occurances of players spawning inside mountains on wilderness teleport or paradrop teleport
      • Various other minor fixes