Description
The Breakdown Client mod allows you to enjoy all features of the Minecraft Breakdown Server! You can view legacy clients here
Link to modpack: here
All features
- Shop GUI for the safezone traders
- Keybindings for using codelocks, sending faction chat, opening the support radio and more
- A ingame HUD with your balance, respect and player count
- A nice respawn menu
- Some game improvements
Important: This server requires a custom version of Flan's Mod. Install this mod and the integrated updater will install everything else required.
Visit our website for more information.
6.0 Changelog
Added:
- Added weapon muzzle flash effects and improved recoil animations
- New underwater gun APS amphibious rifle: Not very useful in normal firefights but superior range & damage underwater (by @Mad_Elephant)
- New gun Ash12: High damage, low rate of fire, short range and fires two bullets per shot
- New gun MK47: 7.62x39mm assault rifle with lower rate of fire but higher damage (by @Mad_Elephant)
- New PSO scope: 5x zoom, for some AK based weapons the only available long range optic
- New vehicle BM-21 Grad: Russian Rocket Artillery with high rate of fire
- Added range finder, that prints out distance and coordinates on right click
- Added turret stabilization to most modern tanks to allow accurate aiming while driving
- New BATTLEFIELD gamemode Gun Game: Start with a pistol and get a new gun for every other kill
- New BATTLEFIELD gamemode Domination: A faster paced version of conquest for small maps
- New BATTLEFIELD map Noshahr Canals: Famous close quarters map from Battlefield 3
- New BATTLEFIELD map Scrapmetal: Small and vertical map for Gun Game, TDM and Domination
- Added /bf vote command to vote for a BATTLEFIELD map
- Added underwater shoot sound effects
- Added collision points to helicopters to make them take damage when crashing (by @Zervult )
- Added various plane skins
- Added mission OIL RIG - the oil rig is activated for 15 minutes and spawns fuel cans. It is heavily protected by NPCs and their backup units
- Added mission GOLD MINE - same concept as oil rig, and spawns gold ingots
- NPCs learned how to fly helicopters to protect the oil rig and gold mine
Changed:- New heli physics, added various performance characteristics to make each heli different (maneuverability, weight, inertia, horizontal/vertical speed, climb rate, max altitude, energy retention)
- Reworked ground vehicle physics, (mostly) fixed vehicles wobbling when standing on uneven terrain
- Amphibious vehicles now float in water realistically and have reduced swim speed
- Improved flare deployment pattern and changed how flares affect missiles. Missiles will only change their target to a flare if the flare is in roughly the same direction as the target. Advanced AA missiles are less affected. Also missiles are less likely to target flares on initial lock
- Increased TOW missile speed & damage
- Reduced bomb prime delay
- Increased damage of primary jet guns
- Increased damage of IFV primary guns (25/30mm)
- Reduced A-10 shoot sound volume
- Decreased J-LTV inventory slots
- Added hellfire missiles to Comanche
- Increased damage and rate of fire of helicopter cannons
- Sentry guns can no longer be placed while being raided
- Paradrop respawn/sign will prefer dropoff locations with no players nearby
- Increased warzone and spawn build protection radius
- Removed the random chance that lockpicks fail
- Flares will become ineffective 2.5 seconds after deployment and will despawn after 6 seconds
- Reduced the distance at which base members prevent the flag to be stolen
- Anticheat improvements
- Smoke screens will now lose their effect faster
- Updated Himars model
- Stationary Anti Air can only be placed on base territory from now on
- Reduced render distance of safezone screens to improve performance at spawn
- Various gun rebalances
Fixed:- Fixed a bug in bullet hit detection that allowed vehicles to damage other vehicles behind them
- Fixed inaccurate safezone status on the bottom right of the screen when standing at safezone edges
- Flak shoot sound is directional now
- Various fixes and improvements regarding the bullet penetration system
- Fixed ranks not being applied for the first day logging in after wipe
- Reduced render distance of screens to improve performance at spawn
- Fixed occurances of players spawning inside mountains on wilderness teleport or paradrop teleport
- Various other minor fixes


