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Break My Fall

Adds configurable features related to falling and fall damage like breaking snow on impact or taking fall damage in different water depths!

File Details

Configurable_Falls_V0.1.0-1.20.1

  • R
  • Jul 28, 2023
  • 24.13 KB
  • 63
  • 1.20.1
  • Forge + 1

File Name

Configurable_Falls_V0.1.0-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:break-my-fall-895113:4668596")

NeoForge

implementation fg.deobf("curse.maven:break-my-fall-895113:4668596")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Features

You can turn these features on and off and modify them with a config!

  • You can make Water deal fall damage to entities and modify the fall damage percentage at different Water Depths!
  • You can also modify the fall distance required for entities to take fall damage in Water!
  • You can make Ice break when an entity falls on it and modify the fall distance required to make the Ice break!
  • You can make Glass, Stained Glass and Tinted Glass break when an entity falls on it and modify the fall distance required to make the Glass break!
  • You can make Glass Panes and Stained Glass Panes break when an entity falls on it and modify the fall distance required to make the Glass Panes break!
  • You can make Snow break when an entity falls on it and modify the fall distance required to make the snow break!
  • You can make Snow drop Snowballs or not, if the Snow is broken by an entity falling!
  • You can modify how much fall damage an entity takes when landing on Hay Bales!
  • You can also make Grass break when fallen on by entities and if they have a chance to drop seeds or not!
  • You can also modify the required fall distance for Grass to break when fallen on by entities!
  • You can also make Tall Grass break when fallen on by entities and if they have a chance to drop seeds or not!
  • You can also modify the required fall distance for Tall Grass to break when fallen on by entities!
  • You can also make Grass Blocks turn to Dirt Blocks when fallen on by entities and modify the fall distance required for the block to break!

Compatibility Features

  • This mod adds a new block tag called #fragile and the identifier is configurable_falls:fragile.
  • With the #fragile Block Tag you can add custom blocks to it so those custom blocks can break when an entity falls on them.
  • You can also modify the required fall distance for the blocks with the #fragile Block Tag to break!
  • You can also modify if the blocks with the #fragile Block Tag drop loot or not when broken by falling!