bounty-1.0.1.jar
Curse Maven Snippet
What's new
Changelog / Release Notes (v1.0.1-BETA - Forge 1.20.1)
Note: Beta release. Please report any bugs you find.
Additions
- Passive Mobs in Normal Missions: Animals are now valid targets for Normal missions (villagers, NPCs, and pets are still excluded).
- New Command (
/bounty refresh): Forces an immediate board refresh and now strictly respects the server's active category settings.
Bug Fixes
- Fake Bosses Filter: Invisible hitboxes and animation renderers (like Tormentor Animation Renderer) no longer appear as mission targets.
- Board Rendering Fix: Giant entities now scale and center perfectly within the 48x48 slot without overflowing.
- Smarter Fallback: If mission generation fails, the system now defaults to your lowest active category instead of forcing an Easy mission.
Technical
- Centralized Entity Filtering: Added
EntityFilterto block invalid entities cleanly. - Config Timers: You can now adjust board refresh times and player refresh cooldowns in the config menu.
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