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A tiered loot system where mobs drop progressively rarer bags (Legendary, Epic, Super Rare, Rare)

Description

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Bounty Bags

Embark on an enhanced combat experience with Bounty Bags — a sophisticated reward system that introduces tiered loot bags dropped by hostile entities, with boss-exclusive bags, luck-based upgrades, biome bonuses, and deep configuration.


Reward Tiers (Regular Mobs)

Tier Drop Chance
⬜ Uncommon Bounty Bag 10.0%
🟩 Rare Bounty Bag 3%
🟦 Epic Bounty Bag 1.5%
🟨 Legendary Bounty Bag 0.5%

Boss-Exclusive Bags

Version Notice: Boss-exclusive bags are currently only available on Minecraft 1.20.1 – 1.20.4 with BountyBags 3.4.0. Support for other versions is coming soon.

Defeat the mightiest bosses to earn ultra-powerful bags filled with max-enchanted Netherite gear and rare special items. Each boss has its own unique loot pool:

  • Dragon Bounty Bag — Dropped by the Ender Dragon (50% chance by default). Contains End-themed loot: Elytra, Dragon Egg, Totems, Enchanted Golden Apples, and max-enchanted Netherite.

  • Warden Bounty Bag — Dropped by the Warden (50% chance by default). Contains Deep Dark-themed loot: Totems, Heart of the Sea, Recovery Compass, Sculk Sensor, and max-enchanted Netherite.

  • Wither Bounty Bag — Dropped by the Wither (25% chance by default). Contains Nether-themed loot: Beacons, Nether Stars, Wither Skeleton Skulls, and max-enchanted Netherite.

Boss drop chances are fully configurable.


Key Features

  • Strategic drop rates for balanced progression across five tiers

  • Boss-exclusive bags for the Ender Dragon, Warden, and Wither — each with unique, ultra-powerful loot pools

  • Luck-based tier upgrades — having the Luck effect when opening a bag gives a chance to upgrade it to the next tier; supports diminishing returns and a configurable max number of upgrades per opening

  • Biome drop bonuses — mobs in the Nether and The End drop higher-tier bags more frequently (multipliers configurable per tier)

  • Per-mob drop multipliers — individually tune drop rates for Zombies, Skeletons, Creepers, Spiders, and Endermen

  • Bag Recycling — combine lower-tier bags in a crafting grid to upgrade them (default: 9 Uncommon → 1 Rare, 9 Rare → 1 Epic, 9 Epic → 1 Legendary)

  • Dedicated loot tables for each regular bag tier, fully replaceable via datapacks

  • Custom loot config — optionally define per-tier loot item lists directly in the config file instead of using loot tables

  • Mob whitelist mode — toggle between all hostile mobs dropping bags or a specific whitelist of allowed mob types

  • Right-click to open bags directly from your hand

  • Configurable stack size (default: 16, up to 64)

  • Full multiplayer compatibility

  • Debug logging mode for server owners to troubleshoot drop behavior


Configuration (config/bountybags-common.toml)

The config file is organized into clear sections:

Section Controls
general Enable/disable drops, biome bonuses, boss rates, mob mode, stack size, debug logging
luck_effects Luck tier upgrade chance, max upgrades, diminishing returns
recycling Enable recycling, set conversion ratios per tier
regular_mob_drops Base drop chances for all 4 regular tiers
boss_drops Individual drop chances for Dragon, Warden, Wither
nether_bonuses / end_bonuses Per-tier multipliers for Nether and End biomes
mob_types Allowed mob whitelist, boss mob list
mob_drop_multipliers Per-mob rate overrides (Zombie, Skeleton, Creeper, Spider, Enderman)
custom_loot Per-tier item lists, min/max item counts (for all 7 bag types)

Support & Collaboration

If you have experience testing Minecraft mods or programming skills and want to collaborate or help improve the mod, please join our Discord server.

🔗 https://discord.gg/3aHafjRV6D