1.21.1-Neo-11.1
Curse Maven Snippet
What's new
11.1
Multiplayer stability
- Fixed multiplayer clients repeatedly reloading local quest packs on the render thread. Remote server quest data is now retained after synchronization, eliminating recurring client hitches and quest packs disappearing after the quest book closes
- Restored bounded server quest evaluation and removed duplicate full-pack scans during player login, respawn, dimension changes, and player synchronization
- Added development-mode config for quest loading, evaluation, player login, packet sizes, progress sync, client quest parsing, and slow quest-panel rendering
- Kept server-authoritative quest-pack overrides from being overwritten by a connected client.
- Fixed upload/save so a failed rename restores the previous name
- Reject pack names that start with
.or use temporary suffixes such as.upload,.tmp, or.temp
- Changed widget text color and description text color options from buttons to hex text fields
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