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Botz Mob Leveling

Configurable mob leveling for Forge 1.20.1. Mobs scale by distance from spawn, structures, and datapack rules.

File Details

botzmobleveling-1.0.4.jar

  • R
  • Mar 19, 2026
  • 176.71 KB
  • 110
  • 1.20.1
  • Forge

File Name

botzmobleveling-1.0.4.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:botz-mob-leveling-1454441:7780764")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

BotzMobLeveling — 1.0.4

Compatibility

  • Adaptive Mob AI support — BotzMobLeveling now detects Adaptive Mob AI at load time and automatically adjusts its behaviour.
    • When Adaptive Mob AI is present, hunt_to_level mobs no longer inject a MeleeAttackGoal. This prevents the two mods' combat goals from conflicting and causing stuttery, unpredictable movement.
    • The mob targeting goal is still injected (at a lower priority slot so player-targeting always wins), meaning mobs will still seek out and hunt other mobs — Adaptive Mob AI's DQN then handles the actual combat execution against whatever target is acquired.
    • Kill leveling via LivingDeathEvent is completely unaffected regardless of which mods are present.
    • As a side effect, Adaptive Mob AI will begin accumulating mob-vs-mob combat experience it previously had no data for, slowly teaching its federation model how to hunt other mobs.

Bug Fixes

  • Fixed MeleeAttackGoal and NearestAttackableTargetGoal fighting each other when both BotzMobLeveling and Adaptive Mob AI were installed simultaneously.

Notes for pack makers: No datapack changes are required. The compatibility layer is fully automatic — just drop both mods in your mods folder.