File Details
botzmobleveling-1.0.3.jar
- R
- Mar 19, 2026
- 176.45 KB
- 8
- 1.20.1
- Forge
File Name
botzmobleveling-1.0.3.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
BotzMobLeveling — 1.0.3
New Features
- Kill Leveling System — Mobs now gain XP and levels by killing other mobs and players. XP scales based on the victim's level, making high-level kills more rewarding. Kill levels stack on top of spawn levels and persist through chunk unloads.
- Kill Persistence — Any mob that scores its first kill becomes persistent and will never despawn, letting it continue growing stronger over time. Great for pets and tamed mobs.
- Kill Indicator — Mobs that have made a kill display a ★ symbol in their name tag so you always know which ones are dangerous veterans.
- Hunt to Level — New per-rule datapack field
hunt_to_level: true. When enabled, mobs gain active hunting AI and will seek out and kill other mobs on their own — even when no player is nearby. - Hunt Chance — New per-rule field
hunt_to_level_chance(0.0–1.0) controls what percentage of mobs in a rule actually receive hunting behavior. Falls back to a global config value if not set per-rule. - Boss Hunt Support — Boss rules now also support
hunt_to_levelandhunt_to_level_chance, including Cluckthulhu who now hunts at a 95% chance.
Example Datapack
An example_datapack folder is now included in the GitHub repository demonstrating every rule type with all new fields:
- Base (distance scaling)
- Biome (desert, jungle hunters, swamp)
- Structure (stronghold, nether fortress)
- Dimension (nether, the end)
- Bosses (Cluckthulhu, Nether Overlord)
Bug Fixes
- Fixed a crash on startup caused by Patchouli's mixin being incompatible with Forge 47.4.0 in the dev environment.
- Fixed
setPersistenceRequired()call signature for Minecraft 1.20.1.

