boss_checklist_additions-0.2.1.jar
Curse Maven Snippet
What's new
Boss Checklist Additions 0.2.1 NeoForge 1.21.1 | requires Boss Checklist 5.3.x | client & server
LAG FIX: DROP SIMULATION
- Fixed heavy server lag while simulating drops when the world spawn was far from 0/0.
- The simulated boss and player are now placed together in a loaded chunk without structure references, near the world spawn or next to a player.
- Location-based loot modifiers such as Dungeon Difficulty now see open land, avoiding repeated biome and structure calculations in an unrelated unloaded chunk.
- The simulation waits while the server is overloaded and uses a time account, so it never adds more than a few milliseconds per tick on average.
- Slow trials are reported in the server log so expensive loot tables can be identified.
- The global minimum and maximum number of drop simulation trials can now be configured per world (defaults: 100-300).
- Cached drop results are automatically recalculated once because the simulation behavior changed.
Known limitation: the simulated chances remain an approximation from 100-300 solo kills without Looting. The simulated boss and player use the selected loaded, structure-free chunk as their location, which changes location-dependent item attributes but not which items drop.
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