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Boss Checklist Additions

Shows the real boss stats of your modpack in Boss Checklist (Dynamic Difficulty, Dungeon Difficulty), plus location, zone, loot level and missing bosses.
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boss_checklist_additions-0.2.1.jar

File nameboss_checklist_additions-0.2.1.jar
Uploaded
Oct 11, 2026
Downloads
83
Size
163.2 KB
Mod Loaders
NeoForge
File ID
9131330
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:boss-checklist-additions-1736189:9131330"

Learn more about Curse Maven

What's new

Boss Checklist Additions 0.2.1 NeoForge 1.21.1 | requires Boss Checklist 5.3.x | client & server

LAG FIX: DROP SIMULATION

  • Fixed heavy server lag while simulating drops when the world spawn was far from 0/0.
  • The simulated boss and player are now placed together in a loaded chunk without structure references, near the world spawn or next to a player.
  • Location-based loot modifiers such as Dungeon Difficulty now see open land, avoiding repeated biome and structure calculations in an unrelated unloaded chunk.
  • The simulation waits while the server is overloaded and uses a time account, so it never adds more than a few milliseconds per tick on average.
  • Slow trials are reported in the server log so expensive loot tables can be identified.
  • The global minimum and maximum number of drop simulation trials can now be configured per world (defaults: 100-300).
  • Cached drop results are automatically recalculated once because the simulation behavior changed.

Known limitation: the simulated chances remain an approximation from 100-300 solo kills without Looting. The simulated boss and player use the selected loaded, structure-free chunk as their location, which changes location-dependent item attributes but not which items drop.

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