File Details
Bosnian Kingdom 1.0.3
- R
- Dec 26, 2025
- 207.67 KB
- 16
- 1.20.1
- Fabric
File Name
bosnian-kingdom-1.0.3.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
SocialXP System
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Introduction of a custom SocialXP system independent from vanilla XP
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SocialXP is stored persistently using PersistentState
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Custom XP and level calculation formula
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SocialXP can be paid out as Convertible Marks
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Cashback calculation based on SocialXP level
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Server-to-client synchronization of SocialXP
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SocialXP level is displayed in the HUD next to the hotbar
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SocialXP is awarded through player interactions such as payments
Economy and Currency System
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Introduction of the Convertible Mark currency
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Introduction of the Money Pouch for secure currency storage
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Money Pouches can store and bundle large amounts of Marks
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New command to receive a Money Pouch with a cooldown
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Reworked payment command
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When paying another player, the sender’s balance is calculated from loose currency and pouches
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The receiver always gets the payment exclusively in Money Pouches
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Direct loose currency payouts via commands are no longer possible
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SocialXP is awarded to both players involved in a payment
Job System – Standard Jobs
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Predefined jobs with fixed prefixes
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Job prefixes are displayed in chat and in the player list
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Automatic prefix assignment on player login
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Jobs are stored persistently per player
Job System – Player-Created Jobs
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Players can create their own custom jobs
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New command to create a custom job using a job name and prefix
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Prefix length is limited to a maximum of three characters
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Custom jobs are stored persistently
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Custom jobs are treated exactly like standard jobs
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Custom jobs use a default paper icon
Combined Job Prefixes
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Players can hold multiple jobs at the same time
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All active job prefixes are displayed together
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Standard jobs and custom jobs are combined correctly
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Existing prefixes are no longer overwritten when adding new jobs
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Unified prefix handling through a single scoreboard team
Visual and Color Improvements
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Job prefixes are highlighted with a distinct color
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Player names are displayed separately and remain neutral
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Consistent display in chat and player list
Technical Improvements
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Centralized prefix rebuilding on login and job changes
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Fixed prefix override issues
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Improved stability of job and prefix persistence
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Improved server-client synchronization
Current Status
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SocialXP system fully functional
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Economy is fully Money Pouch based
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Job system supports both standard and player-created jobs
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Multiple jobs per player are correctly combined
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Job prefixes persist reliably