File Details
Borkler 0.2.1
- R
- Apr 1, 2021
- 96.36 KB
- 94
- 1.16.5+2
- Forge
File Name
borkler-v0.2.1.jar
Supported Versions
- 1.16.5
- 1.16.4
- 1.16.3
Curse Maven Snippet
CraftTweaker support!
And that concludes our first major release, people. With CraftTweaker, you can add any fluid (apart from water, of course) as a possible fuel for the boiler. Refined Fuel? Dino power! Tree oil? I like your style. Blood? Gets my blood boilin', but you got it.
The fuel system has been completely revamped to extend on the Recipes system of MC/Forge. That is not only good for the code, but also enables future compatibility with other mods, such as JEI.
Also fixed a minor client-side bug that would allow you to place non-burnables in the fuel slot - only to have your character spit it out in the world when you closed the GUI. Took me long enough.
Last but not least, a new config option has been added. You see, I found that using the default burn time for solid fuel in a furnace was a tad too much for this boiler - especially if you tweak the water use and conversion ratio settings to higher values. So, I've added a factor to multiply the burn time for any solid fuel (or rather, to divide it for). I've called it, quite unoriginally, the nerfactor. Look for it in your borkler.toml config file.
Please, report any issues you find here or in the GitHub issue tracker.
More features coming soon!