Description
This mod introduces a new set of ore called Borbanium, that also adds Borbanium Tools and Borbanium Armor.
Not only does this mod add a new set of ore, it also includes an almighty hammer than can strike lightning wherever you click, and allows you to fly like you are in creative mode. (For some reason, its bugged, and once you have had the hammer in your inventory, you can fly reguardless of wether it is in your inventory or not. This goes away when you reload. (Unless you have the hammer still).
Also included in this mod is a set of Charms that provide you different abilities as long as they are in your inventory. It also adds a craftable heart, that when used provides the player with Absorbtion to give them some extra hearts.
Here are all of the Charms recipes.
The Haste Charm
Makes you mine blocks faster.
The Swift Charm
Makes you run faster.
The Luck Charm
Gives you luck.
The Charm of Scales
Allows you to breathe underwater.
The Leaping Charm
Allows you to jump up to 3 blocks high.
The Charm of Regeneration
This charm works a little different. You need to right click with it and it applies regeneration II for 5 minutes, with a 5 minute cooldown.
The original plan was to have these as necklaces, but i cant find out how to do so.
Here are the crafting recipes for the Hammer.
Handle of the Hammer
You need this to craft the Hammer
The Almighty Hammer
The Almighty Hammer. Allows Lightning strikes and creative flight.
Lightning Orb
Individual, throwable Lightning Orbs that strike lightning wherever they land.
There are two items that do not have a crafting recipe.
Stupid Stick
This is a stick that allows you to disable the AI of any mob within a specific range. Use it by right clicking.
Unstupid Stick
Does the exact opposite of the Stupid Stick, with the same range as the stupid stick. It gives the mobs their AI back. I am trying to work on these to refine them into a stopwatch that "Freezes Time" by stopping the daylight cycle, removing mob AI to freeze them, and stop projectiles mid air. The only part im stumped on is the projectiles.
I will be consistently updating this mod, as I have alot more ideas that aren't implemented yet.


