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Bons and Furious

Push your optimized modpack further: Faster terrain, shorter waits and smoother busy scenes on top of best performance mods. 300+ optimization achieves 9x worldgen, -56% launch time and up to +17% FPS.
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Bons and Furious 1.0.34+mc1.21.1 (NeoForge)

File namebons_and_furious-neoforge-1.0.34+mc1.21.1.jar
Uploaded
Oct 7, 2026
Downloads
51
Size
1.3 MB
Mod Loaders
NeoForge
File ID
9085044
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:bons-and-furious-1715359:9085044"

Learn more about Curse Maven

What's new

Bons and Furious 1.0.34 for Minecraft 1.21.1 on NeoForge. Requires Java 21 and NeoForge 21.1.252 or newer. Install bons_and_furious-neoforge-1.0.34+mc1.21.1.jar on the client, the server, or both; optional target mods are not required. Use the separate Forge build for Minecraft 1.20.1.

Fixed: with Dragon Mounts Remastered and a data pack that sets a dragon breed (a modpack's own data pack, for example), joining a world stayed at 0 %. Dragon Mounts Remastered sends its dragon breeds with Gson, and Gson failed on a value that one of our controls keeps on the game's tag keys. Gson now skips the values our controls keep on such classes. On the earlier 1.21.1 builds (1.0.30 to 1.0.33), vanilla_tag_membership_ids=false avoids it.

New: distanthorizons_join_config_resend, the one control Bons and Furious 1.0.34 added. When a client joins a server, Distant Horizons can drop the server's first reply, and then shows no distant terrain from that server, only what the player walked through. The client now asks again once Distant Horizons is ready for the answer. Also from 1.0.34: the Distant Horizons biome reset no longer loads Distant Horizons classes while a world starts, controls that also need a second mod stay off quietly without it, and checks of other mods' classes can no longer stop a dedicated server.

This build carries 170 controls, up from 169 in 1.0.33+mc1.21.1. Of the 254 controls of the Forge release, 42 are retired on 1.21.1 because the newer game or mod already does that work, and 42 depend on mods without a 1.21.1 NeoForge build.

Tested on dedicated servers and in-world clients: Iris 1.8.12 with Complementary shaders, Embeddium alone, Accelerated Rendering with Iris, ServerCore 1.5.19, Generator Accelerator 1.6.2, Bye Pregen 1.1.3.0, TerraBlender with Oh The Biomes We've Gone, C2ME, and Dragon Mounts Remastered 1.9.2 (the same world stayed at 0 % with the previous build). Across 15 test runs, the checks that compare each control's answers with the original code found no difference, and the terrain was identical with the controls on and off in the base game, with TerraBlender and Oh The Biomes We've Gone, next to Generator Accelerator and next to Bye Pregen. The test clients play singleplayer, where the new Distant Horizons control stays out of the way; its effect on joining a server was tested with the Forge 1.20.1 build. These are compatibility and correctness checks. The performance figures on the project page were measured on Forge 1.20.1 and do not describe this port.

Installation and compatibility · All ported and omitted controls · Test results · Source

SHA-256 28ce16731f1ef4192b5d25c5e6e6cb02b2d1d838b6b30d94d2fd423e6ec81895.

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