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Bonefire Relics

Three relics. Endless growth. Server-safe.
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BonefireRelics-6.3.4-forge.jar

File nameBonefireRelics-6.3.4-forge.jar
Uploader
yx123yx123
Uploaded
Aug 22, 2026
Downloads
7
Size
120.6 KB
Mod Loaders
ForgeFabric
File ID
8704695
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:bonefire-relics-1661773:8704695")

Fabric

modImplementation "curse.maven:bonefire-relics-1661773:8704695"

Learn more about Curse Maven

What's new

## 6.3.4(最新)

 

### ✨ 新功能

 

- **跑马灯 UI(MarqueeTextWidget)**:升级界面长文字不再截断——超出宽度时以 27 像素/秒缓慢左滚(首尾无缝循环),悬停显示完整未截断文字的 Tooltip;应用于状态消息、护甲超限转化状态条、属性卡片升级路线与前置条件行

- **全面更名 Bonefire Relics**:发布产物统一命名为 `BonefireRelics-<版本>.jar` / `BonefireRelics-<版本>-forge.jar`;Forge 许可证声明修正为 MIT

 

### 🔧 修复与优化

 

- **升级材料完整显示**:升级所需材料列表(属性页大卡片 / 骨甲卡片 / 保护家族卡片)全部改为跑马灯完整滚动显示,不再截断;悬停可查看完整 Tooltip

- **修复 Q 键丢弃遗物后客户端不同步**(物品"很久才回来"、需打开箱子才刷新):Fabric 端在客户端源头拦截丢弃(不再生成幽灵掉落物);Forge 端拦截后立即同步物品栏

- **修复秒杀事件顺序**(Forge:吸血可能读取原始伤害而非 999)

- **秒杀限定非玩家目标**:火焰附加 II 的秒杀不再对玩家生效(防 PVP 滥用)

- 清理工程临时缓存与反编译残留文件

 

---

 

## 6.3.3

 

### ✨ 新功能

 

- **骨甲材质升级 +5 护甲值**:每次材料升级(骨 → 钻石骨甲 → 下界合金骨甲)时,当前升级部位护甲值 +5,计入护甲值升级属性,上限仍为 50 点;升级界面与教程书「骨与火」同步说明

- **骨头秒杀效果**:火焰附加 II 的战利品骨头攻击时,1.2% 概率触发,本次攻击伤害提升至 999(秒杀),触发时目标位置播放火焰粒子;物品说明与教程书同步提示

 

### 🔧 修复与优化

 

- **修复 Forge 版在 Forge 47.4.10 环境下 Mod 加载失败**(模组构造器兼容性问题),恢复稳定的加载方式,兼容 Forge 47.x

- **修复升级界面「遗物升级」首页状态文字与按钮重叠**(创造模式与生存模式均修正)

- **代码清理**:移除未使用的导入与死代码,消除编译期弃用警告,两端构建无警告

 

---

 

## 6.3.2

 

- 新增遗物防丢弃/防销毁:Q 键无法丢出遗物;遗物免疫火焰/岩浆/爆炸(虚空除外);箱子存取与背包丢出不受影响

- 全部遗物物品防火(Fabric 经物品实体伤害免疫,Forge 经丢出拦截+爆炸豁免)

 

## 6.3.0

 

- 新增骨甲技能「骨甲护体」:单次受击≥80%最大生命或20秒内累计≥200%时,获得抗性+生命恢复5秒

- 新增镐子技能「补给」:每挖掘150个方块获得「补给」5秒(每秒恢复1饥饿值+1饱食度)

- 新增教程书「骨与火」:开局发放,右键查看完整玩法说明

- 新增骨甲镀层机制:基础护甲上限20,钻石镀层30,合金镀层50(镀层独立升级)

- 骨火技能随骨头攻击力成长(基础8,上限20)

- 修复骨火技能无限递归导致的服务器崩溃

- 修复进入存档/复活后护甲超限血量加成丢失

- 修复创造背包按钮遮挡物品拿取;升级不再刷聊天消息

 

---

 

## English

 

### 6.3.4 (latest)

 

**New features**

 

- **Marquee text UI (MarqueeTextWidget)**: long texts in the upgrade screen are no longer truncated — they scroll smoothly to the left (27 px/s, seamless loop), with the full untruncated text shown as a tooltip on hover. Applied to status messages, the armor overcap status bar, and card upgrade paths / requirements.

- **Renamed releases to Bonefire Relics**: artifacts are now `BonefireRelics-<version>.jar` / `BonefireRelics-<version>-forge.jar`; the Forge license declaration was fixed to MIT.

 

**Fixes & polish**

 

- **Upgrade materials are now fully visible**: material lists on all upgrade cards (attribute page, bone armor cards, protection family card) scroll in a marquee instead of being truncated; hover for the full tooltip.

- Fixed client desync after dropping relics with Q (the item "took a long time to come back" and only refreshed after opening a container): Fabric now intercepts the drop on the client side (no more ghost items); Forge syncs the inventory immediately after blocking.

- Fixed instant-kill event ordering (Forge: lifesteal could read the raw damage instead of 999).

- Instant-kill now only affects non-player targets (no PVP abuse).

- Cleaned up project caches and decompile leftovers.

 

### 6.3.3

 

**New features**

 

- **Bone armor material upgrades now grant +5 armor value** to the upgraded piece (bone → diamond → netherite). The bonus counts toward the armor upgrade stat and the cap remains 50. Upgrade screen and the in-game guide book are updated accordingly.

- **Instant-kill chance for the Bone**: with Fire Aspect II, each hit has a 1.2% chance to boost the attack to 999 damage, with flame particles as feedback.

 

**Fixes & polish**

 

- Fixed the Forge version failing to load on Forge 47.4.10 (mod constructor compatibility); stable loading restored for all Forge 47.x.

- Fixed overlapping status text and buttons on the upgrade screen home page (both creative and survival).

- Code cleanup: removed unused imports and dead code; both builds are warning-free.

 

### 6.3.2

 

- Relics can no longer be dropped with Q; relics are immune to fire/lava/explosions (void excluded). Chest access and inventory-screen drops are unchanged.

- All relic items are fireproof.

 

### 6.3.0

 

- New bone armor skill "Bone Ward": taking ≥80% of max health in one hit, or ≥200% cumulative within 20s, grants Resistance + Regeneration for 5s.

- New pickaxe skill "Supply": every 150 blocks mined grants 5s of Supply (restores 1 hunger + 1 saturation per second).

- New guide book "Bone and Fire": granted at spawn; right-click to read full mechanics.

- New bone armor casting/plating system: base armor cap 20, diamond 30, netherite 50.

- Bonefire skill scales with bone damage (base 8, cap 20).

- Fixed infinite recursion crash of the Bonefire skill.

- Fixed max-health bonus from armor overcap being lost on relog/respawn.

- Fixed creative inventory button overlapping item picking; upgrades no longer spam chat messages.

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