bloodynight-1.1.1.jar
Curse Maven Snippet
What's new
Changelog - v1.1.1
[1.1.1] - 2025-08-17
Added
- Smart block selection system for infected zombies
- Distance-based target memory retention
- Zombie coordination manager for multi-entity cooperation
- Interrupt conditions for block manipulation
- Performance optimizations with caching and reduced tick frequency
- Cooldown timers for block breaking/building actions
Changed
- Infected zombie AI goal priorities (attack now highest priority)
- Block breaking speed increased by 33%
- Block building speed increased by 60%
- Target switching threshold set to 30% distance improvement
- Maximum concurrent zombies: 3 for breaking, 2 for building
Technical
- Implemented proper error handling for concurrent operations
- Optimized pathfinding calculations with caching
- Reduced unnecessary goal evaluations with check intervals
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