Bloody Hell!

Bloody Hell! features a blood dimension, also adds ores, tools, bosses, enemies, animals and also magic!.

File Details

bloodyhell-0.5.0.jar

  • R
  • Jan 12, 2026
  • 9.62 MB
  • 5

File Name

bloodyhell-0.5.0.jar

Supported Versions

    BloodyHell Mod - Changelog v0.5.0-dev

    🏗️ World Generation & Structures

    • Implemented "Pool" Structure:

      • Added PoolStructure class using a jigsaw-free, manual 3x3 grid assembly method for stability.

      • Fixed structure placement logic to prevent floating: now anchors to the lowest Y-level of the structure's corners using OCEAN_FLOOR_WG.

      • Corrected resource paths for NBT template loading (pyramid/pool_parte_x).

    • Blasphemite Ore Generation:

      • Added Blasphemite Ore to world generation (Overworld).

      • Configured ConfiguredFeature, PlacedFeature, and BiomeModifier to generate veins (size 9, 12 veins/chunk) replacing Stone, Deepslate, and Blasphemous Sandstone.

    • Dungeon Lighting:

      • Adopted minecraft:light blocks (Level 15) to illuminate dungeons invisibly without affecting physics.

    👹 Entities & Spawning

    • Custom Spawn Rules:

      • Modified Offspring of the Unknown and Blasphemous Malformation to use checkAnyLightMonsterSpawnRules, allowing them to spawn inside the illuminated dungeon.

      • Implemented ModEvents (Forge Event Bus) to actively deny vanilla mob spawns (Zombies, Creepers, etc.) within the "Pool" structure boundaries.

    • Boss Loot:

      • Updated Seliora loot table to guarantee the drop of 1x Seliora Essence upon death by a player.

    ⚔️ Items & Combat

    • New Items:

      • Added Seliora Essence (Epic rarity, fire resistant).

      • Added Blasphemite Ore block (drops Experience).

    • Boss Weapons (Logic & Animations):

      • Blasphemous Impaler: Implemented throwing logic, combo attacks, and PlayerAnimator integration.

      • Hulking Mass of Iron: Implemented special "Slam" attack consuming Crimson Veil power. Added server-side validation for mana usage and client-side animation sync.

      • Twin daggers: Implemented special "Slam" attack consuming Crimson Veil power. Added server-side validation for mana usage and client-side animation sync.
      • Fixed animation stuttering in PlayerAnimator by checking current playing animation before overriding.

    • Equipment:

      • Registered Blasphemite Toolset (Sword, Pickaxe, Axe, Shovel, Hoe) and Armor set.

    📜 Recipes & Progression

    • Locked Progression:

      • Boss weapons (Impaler, Twin Daggers, Hulking Mass) now require Seliora Essence to craft.

      • Recipes are unlocked via the advancement system (obtaining the Essence reveals the recipe).

    • Blasphemite Processing:

      • Configured Ore to drop Raw Blasphemite (affected by Fortune/Silk Touch).

      • Added Smelting/Blasting recipes strictly for Raw Blasphemite (Ore is no longer smeltable directly).

    • Decorative Blocks:

      • Added Stonecutting and Crafting recipes for all Blasphemous Sandstone variants (Cut, Smooth, Chiseled, etc.).

      • Added Decorated Pot crafting recipe.

    🔧 Technical & Dependencies

    • Dependency Management:

      • Updated mods.toml to make playeranimator and geckolib mandatory dependencies, preventing crashes for users missing these mods.

      • configured gradle.properties to manage the CurseForge File ID for PlayerAnimator (ID: 4587214).

    • Registry Fixes:

      • Fixed StructurePieceType registration using a dedicated DeferredRegister.