- Added: /bloodmoon <force|stop> to force a bloodmoon for the next night or stop one currently running.
- Changed: The Red Light modifier now only affects skylight, blocks with less skylight exposure will appear less red.
- Changed: Slight performance increase due to less sinus calculations.
- Changed: Again, trying to fine tune the color mechanics to not appear to yellow / pink.
- Fixed: Crash while joining a world when the server side bloodmoon handler was not loaded.