Bloodmoon Update

Adds a lunar event called Bloodmoon to the game

File Details

bloodmoon-1.3.2-forge-1.20.1.jar

  • R
  • Apr 18, 2025
  • 1.95 MB
  • 114
  • 1.20.1
  • Forge

File Name

bloodmoon-1.3.2-forge-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:bloodmoon-update-1239965:6434558")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

  • Fixed Cursed Block GUI not opening due to missing block position in FriendlyByteBuf.
  • Fixed a bug where the Cursed Blood item would disappear when dropped.
  • Fixed NullPointerExceptions when opening GUI without properly bound data.
  • Fixed menu capability binding issues related to block entities and Forge 47.2+.
  • Fixed GUI item synchronization bugs, where slots would rollback or not sync between client/server.
  • Fixed an issue where Curse Blood could not be placed in GUI slot 0.
  • Fixed Curse Totem being unpickupable after being crafted via the GUI.
  • Fixed GUI requiring double reopen to make output visible or claimable.
  • Fixed redundant fallback logic when closing the GUI, now smarter handling based on crafting outcome.
  • Fixed visual behavior of Cursed Block's name display and related GUI screens.
  • Added complete binding logic for CursedBlockBlockEntity and CurseBloodedGUIMenu with full inventory sync.
  • GUItranferrerProcedure now:
    • Checks if slot 1 already has a totem to prevent double crafting.
    •  Allows the totem to be picked up manually, as requested.
    • Shrinks exactly 64 Cursed Blood (or more if needed) and applies changes immediately.
  • Custom model for Cursed Blood updated to a 128x128 texture (previous was a 512x512...)
  • Cleaned up legacy code and removed redundant bounding logic.
  • Added ambient sound during Bloodmoon
  • Added mixin to block all other vanilla ambients during bloodmoon (fails outside of my dev environment, in development)
  • Setupping compatibility with Stellar View (in development)
  • Fog disappears when you are under a block, which is super weird, fixing it for the next update.