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Bloodmagic: Teams

BloodMagic Teams - Integrates FTB Teams with BloodMagic. Allows players to bind blood orbs and items to their team instead of personally, so teammates can share LP networks and use each other's bound items.

File Details

bloodmagicteams 1.0.1

  • R
  • Apr 18, 2026
  • 50.40 KB
  • 6
  • 1.20.1
  • Forge

File Name

bloodmagicteams-1.0.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:bloodmagic-teams-1403315:7946159")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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BloodMagic Teams 1.0.1

Bug Fixes

  • Ensure FTB Teams manager is loaded before accessing the API to prevent crashes when the team manager is queried before initialization.
  • Fix Binding serialization NPE via mixin that guards against unresolved player names for team UUIDs.
  • Fix mappings.

Improvements

  • Allow team members to use Blood Orbs and Divination/Seer Sigils on team-bound soul networks:
    • Blood Orbs can set the orb tier on a team-bound network when used by a team member.
    • Divination and Seer Sigils suppress the "other network" message for team members.
  • Add client-side team resolution so team names and identifiers resolve correctly on the client (tooltips, UI) when the server manager is unavailable.
  • Replace "Unknown" tooltip owners with the correct team name for better cross-mod compatibility, and add a consistent "Team Bound" indicator to item tooltips.