File Details
bloodmagicteams 1.0.1
- R
- Apr 18, 2026
- 50.40 KB
- 6
- 1.20.1
- Forge
File Name
bloodmagicteams-1.0.1.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
BloodMagic Teams 1.0.1
Bug Fixes
- Ensure FTB Teams manager is loaded before accessing the API to prevent crashes when the team manager is queried before initialization.
- Fix Binding serialization NPE via mixin that guards against unresolved player names for team UUIDs.
- Fix mappings.
Improvements
- Allow team members to use Blood Orbs and Divination/Seer Sigils on team-bound soul networks:
- Blood Orbs can set the orb tier on a team-bound network when used by a team member.
- Divination and Seer Sigils suppress the "other network" message for team members.
- Add client-side team resolution so team names and identifiers resolve correctly on the client (tooltips, UI) when the server manager is unavailable.
- Replace "Unknown" tooltip owners with the correct team name for better cross-mod compatibility, and add a consistent "Team Bound" indicator to item tooltips.

